My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Sparky
Giant Snowball
Bats Minions Witch
Zap
Bats Minions Witch Sparky
Barbarian Barrel
Witch Electro Wizard Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Witch Electro Wizard Sparky
Fireball
Minions Witch Electro Wizard Sparky
Poison
Bats Minions Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Tornado Electro Wizard Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Sparky
Zap
Giant Tornado Electro Wizard Sparky Bats Minions Witch
Minions
Giant Bats Zap Sparky
Giant
Bats Zap Minions Sparky Tornado Witch Electro Wizard
Tornado
Zap Sparky Giant Witch
Witch
Zap Giant Tornado
Electro Wizard
Zap Giant Sparky
Sparky
Zap Giant Tornado Bats Minions Electro Wizard

Defense Synergies 2 13

Bats
Zap Minions Electro Wizard Sparky
Zap
Electro Wizard Bats Minions Tornado Witch Sparky
Minions
Bats Zap Electro Wizard
Giant
Tornado
Sparky Zap Witch Electro Wizard Sparky
Witch
Zap Tornado Electro Wizard
Electro Wizard
Zap Bats Minions Tornado Witch
Sparky
Tornado Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Sparky
Sparky Bats Zap Minions Witch Electro Wizard
Tornado Witch Sparky Bats Minions Electro Wizard
Witch Sparky Bats Minions Electro Wizard
Tornado Sparky
Tornado Bats Zap Minions Electro Wizard
Bats Minions Tornado Electro Wizard Zap Witch
Zap Electro Wizard Sparky
Witch Sparky Minions Tornado
Tornado Electro Wizard Sparky
Bats Minions Witch Electro Wizard Zap Tornado
Minions Bats Zap Tornado Witch Electro Wizard
Sparky Bats Zap Minions Witch Electro Wizard
Sparky Bats Zap Minions Tornado Witch Electro Wizard
Sparky Electro Wizard
Tornado Zap Electro Wizard Sparky
Sparky Bats Minions Tornado Witch Electro Wizard
Bats Zap Minions Tornado Witch Electro Wizard
Zap Tornado Witch Bats Minions Electro Wizard
Sparky Tornado Electro Wizard
Bats Minions Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard Sparky
Electro Wizard Zap
Bats Zap Minions Witch Electro Wizard Sparky
Bats Zap Tornado Electro Wizard Sparky
Witch Sparky
Bats Zap Minions Tornado Witch Electro Wizard
Sparky Bats Minions Witch Electro Wizard
Sparky
Zap Electro Wizard Bats Minions Tornado Witch Sparky
Witch Sparky
Bats Minions Witch Sparky
Zap Tornado Electro Wizard
Witch Sparky
Witch Sparky
Witch Electro Wizard Sparky Bats Zap Minions Tornado
Bats Minions Zap Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Electro Wizard
Sparky
Sparky
Zap Sparky
Bats Zap Minions Tornado Witch
Tornado Witch Sparky
Zap Tornado
Zap Tornado
Bats Minions Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado
Sparky
Minions
Zap Sparky
Zap Witch Sparky
Sparky
Tornado Sparky
Bats Minions Sparky
Zap Electro Wizard Sparky
Zap Tornado Witch
Minions Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Witch Sparky
Witch
Zap Tornado Witch Electro Wizard Sparky
Zap Tornado Witch Sparky
Zap Tornado Sparky
Bats Zap Tornado Witch Electro Wizard Sparky
Zap Electro Wizard Bats Minions Witch
Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Bats Minions Witch
Zap Tornado Witch Electro Wizard
Electro Wizard Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Bats Minions Tornado Witch Electro Wizard Sparky
Bats Zap Tornado Witch Electro Wizard
Zap Tornado Witch Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: