My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Valkyrie Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Lumberjack
Zap
Bats
Barbarian Barrel
Tesla Musketeer Valkyrie Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie Lumberjack
Fireball
Tesla Musketeer Lumberjack
Poison
Bats Musketeer
Lightning
Tesla Musketeer Valkyrie Lumberjack
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Fireball Musketeer Valkyrie Lumberjack Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Fireball Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Golem Lumberjack
Tesla
Fireball
Golem
Musketeer
Valkyrie Golem Lumberjack
Valkyrie
Bats Musketeer Lumberjack
Rocket
Golem
Golem
Fireball Bats Musketeer Rocket Lumberjack
Lumberjack
Valkyrie Bats Musketeer Golem

Defense Synergies 3 10

Bats
Tesla Musketeer Valkyrie Lumberjack
Tesla
Musketeer Bats Fireball Valkyrie
Fireball
Tesla Musketeer Valkyrie Lumberjack
Musketeer
Tesla Valkyrie Lumberjack Bats Fireball
Valkyrie
Musketeer Bats Tesla Fireball Lumberjack
Rocket
Golem
Lumberjack
Musketeer Bats Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball Musketeer Valkyrie
Lumberjack Bats Tesla Musketeer Valkyrie
Tesla Rocket Lumberjack Bats Musketeer Valkyrie
Tesla Lumberjack Bats Musketeer Valkyrie
Fireball Valkyrie Rocket Lumberjack
Fireball Bats Tesla Musketeer Valkyrie Lumberjack
Bats Tesla Musketeer Rocket Fireball
Rocket Tesla Fireball Musketeer Valkyrie
Tesla Musketeer Lumberjack
Tesla Musketeer Valkyrie Lumberjack
Bats Valkyrie Tesla Fireball Musketeer Lumberjack
Tesla Musketeer Bats Fireball
Tesla Lumberjack Bats Fireball Musketeer Valkyrie Rocket
Fireball Valkyrie Rocket Bats Tesla Lumberjack
Tesla Lumberjack
Rocket Tesla Fireball Lumberjack
Tesla Bats Fireball Musketeer Valkyrie Lumberjack
Tesla Fireball Bats Musketeer Valkyrie Lumberjack
Valkyrie Bats Tesla Fireball Musketeer Lumberjack
Tesla Musketeer Lumberjack
Valkyrie Bats Tesla Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Fireball
Fireball Tesla Musketeer Valkyrie Rocket Lumberjack
Lumberjack Bats Musketeer Valkyrie Rocket
Valkyrie Rocket Lumberjack Bats Tesla Fireball Musketeer
Tesla Musketeer Valkyrie Lumberjack
Fireball Rocket Bats Tesla Musketeer
Rocket Bats Tesla Fireball Musketeer Valkyrie Lumberjack
Tesla Valkyrie Lumberjack
Rocket Bats Fireball Valkyrie
Tesla Musketeer
Bats Tesla Musketeer Valkyrie Lumberjack
Rocket Fireball Valkyrie
Rocket Tesla Fireball Valkyrie Lumberjack
Tesla Fireball Musketeer Valkyrie
Tesla Bats Fireball Musketeer Valkyrie Rocket Lumberjack
Bats Valkyrie Tesla Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Rocket
Fireball Musketeer
Rocket Fireball
Fireball Musketeer Valkyrie Rocket
Fireball Rocket Valkyrie
Fireball Bats Musketeer Rocket
Musketeer
Fireball
Fireball
Rocket Bats Fireball Musketeer Lumberjack
Rocket Fireball Musketeer Valkyrie
Fireball Musketeer Rocket
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Rocket
Bats Rocket
Rocket Fireball Musketeer
Rocket Fireball Valkyrie
Rocket Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Rocket Musketeer
Bats Fireball Musketeer
Rocket Bats Fireball Musketeer
Fireball
Fireball Musketeer Rocket
Rocket Fireball
Rocket Fireball
Bats Fireball Musketeer Rocket
Fireball Rocket Musketeer
Fireball
Fireball Musketeer Valkyrie Rocket Lumberjack
Fireball Musketeer
Rocket Fireball
Musketeer
Bats Fireball Musketeer Rocket
Bats Fireball Musketeer Rocket
Fireball Musketeer Rocket

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