My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Giant Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde Giant Balloon
Giant Snowball
Spear Goblins Bats Minion Horde Balloon Lumberjack
Zap
Spear Goblins Bats Minion Horde Balloon
Barbarian Barrel
Spear Goblins Knight Lumberjack
The Log
Spear Goblins Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Minion Horde
Royal Delivery
Spear Goblins Bats Knight Minion Horde Balloon Lumberjack
Fireball
Minion Horde Balloon Lumberjack
Poison
Spear Goblins Bats Minion Horde Balloon
Lightning
Knight Balloon Lumberjack
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Knight Lumberjack Minion Horde Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Knight

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Giant Balloon Lumberjack
Bats
Knight Giant Balloon Lumberjack
Arrows
Giant Balloon Knight Lumberjack
Knight
Spear Goblins Bats Balloon Arrows Minion Horde Lumberjack
Minion Horde
Knight Giant Lumberjack
Giant
Bats Arrows Spear Goblins Minion Horde Balloon Lumberjack
Balloon
Bats Arrows Knight Lumberjack Spear Goblins Giant
Lumberjack
Balloon Spear Goblins Bats Arrows Knight Minion Horde Giant

Defense Synergies 2 8

Spear Goblins
Knight Bats Arrows Lumberjack
Bats
Knight Spear Goblins Lumberjack
Arrows
Spear Goblins Knight Lumberjack
Knight
Spear Goblins Bats Arrows Minion Horde Lumberjack
Minion Horde
Knight
Giant
Balloon
Lumberjack
Spear Goblins Bats Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde
Minion Horde Lumberjack Bats Knight
Minion Horde Lumberjack Bats Knight
Minion Horde Lumberjack Bats Knight
Arrows Lumberjack
Arrows Spear Goblins Bats Lumberjack
Bats Minion Horde Spear Goblins Arrows
Arrows
Minion Horde Lumberjack
Knight Spear Goblins Minion Horde Lumberjack
Bats Minion Horde Spear Goblins Arrows Knight Lumberjack
Arrows Minion Horde Spear Goblins Bats
Minion Horde Lumberjack Bats Knight
Bats Arrows Minion Horde Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Bats Arrows Knight Lumberjack
Arrows Spear Goblins Bats Knight Minion Horde Lumberjack
Arrows Spear Goblins Bats Knight Lumberjack
Lumberjack
Spear Goblins Bats Arrows Knight Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Spear Goblins
Arrows Knight Lumberjack
Lumberjack Spear Goblins Bats Knight Minion Horde
Lumberjack Bats Knight Minion Horde
Knight Minion Horde Lumberjack
Arrows Bats Minion Horde
Spear Goblins Bats Knight Minion Horde Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Spear Goblins Bats Knight
Minion Horde
Bats Knight Minion Horde Lumberjack
Arrows
Knight Minion Horde Lumberjack
Minion Horde
Spear Goblins Bats Knight Minion Horde Lumberjack
Bats Arrows Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight
Arrows Minion Horde
Arrows Spear Goblins Bats Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Minion Horde Lumberjack
Arrows Knight Minion Horde
Arrows
Knight
Arrows Minion Horde
Arrows
Spear Goblins Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Spear Goblins Bats
Arrows
Arrows
Knight Minion Horde Lumberjack
Arrows
Arrows
Minion Horde
Bats Minion Horde
Bats

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