My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Furnace Skeleton Army Miner
Zap
Bats Furnace Skeleton Army
Barbarian Barrel
Valkyrie Furnace Skeleton Army Electro Wizard
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Miner Electro Wizard
Fireball
Furnace Skeleton Army Electro Wizard
Poison
Bats Furnace Skeleton Army Electro Wizard
Lightning
Valkyrie Furnace Electro Wizard
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Skeleton Army Miner Valkyrie Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Rage
Arrows
Miner
Valkyrie
Bats Furnace Electro Wizard
Furnace
Miner Valkyrie
Rage
Bats Electro Wizard
Skeleton Army
Miner
Bats Furnace Arrows Electro Wizard
Electro Wizard
Valkyrie Rage Miner

Defense Synergies 0 9

Bats
Valkyrie Electro Wizard
Arrows
Valkyrie Furnace
Valkyrie
Bats Arrows Furnace Electro Wizard
Furnace
Arrows Valkyrie Skeleton Army Electro Wizard
Rage
Skeleton Army
Furnace Electro Wizard
Miner
Electro Wizard
Bats Valkyrie Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Skeleton Army Bats Valkyrie Furnace Electro Wizard
Furnace Skeleton Army Bats Valkyrie Electro Wizard
Skeleton Army Bats Valkyrie Furnace Electro Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Furnace Electro Wizard
Bats Furnace Electro Wizard Arrows
Arrows Valkyrie Electro Wizard
Furnace Skeleton Army
Skeleton Army Valkyrie Miner Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Arrows Furnace
Arrows Bats Furnace Electro Wizard
Furnace Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Arrows Furnace Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Furnace Electro Wizard
Bats Arrows Valkyrie Furnace Skeleton Army Electro Wizard
Arrows Bats Valkyrie Furnace Skeleton Army Electro Wizard
Arrows Valkyrie Furnace Bats Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Bats Arrows Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Electro Wizard
Electro Wizard Arrows Valkyrie Miner
Skeleton Army Bats Valkyrie Furnace Electro Wizard
Valkyrie Skeleton Army Bats Electro Wizard
Valkyrie Skeleton Army
Arrows Furnace Bats Electro Wizard
Skeleton Army Bats Valkyrie Furnace Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Bats Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Valkyrie
Valkyrie Furnace Skeleton Army
Skeleton Army Electro Wizard Bats Valkyrie Furnace
Bats Arrows Valkyrie Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner Electro Wizard
Arrows Miner
Arrows Valkyrie
Arrows Valkyrie Furnace
Arrows Bats Furnace
Arrows Furnace
Arrows
Arrows Miner
Bats Electro Wizard
Miner Arrows Valkyrie Electro Wizard
Arrows
Miner
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Bats
Arrows Electro Wizard
Arrows Valkyrie Miner
Arrows
Arrows
Arrows Valkyrie Furnace
Arrows Miner Electro Wizard
Arrows Miner
Miner Arrows
Bats Arrows Furnace Electro Wizard
Electro Wizard Bats
Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard Bats Skeleton Army
Arrows Electro Wizard
Arrows
Miner Valkyrie Electro Wizard
Arrows
Arrows
Bats Electro Wizard
Bats Electro Wizard
Miner Electro Wizard

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