My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Miner
Giant Snowball
Bats Goblin Gang Witch Miner Princess
Zap
Bats Goblin Gang Witch Princess
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Witch Princess
The Log
Goblin Gang Elite Barbarians Witch Princess
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch Princess
Royal Delivery
Bats Knight Goblin Gang Elite Barbarians Witch Miner Princess
Fireball
Goblin Gang Elite Barbarians Witch Princess
Poison
Bats Goblin Gang Witch Princess
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Miner Princess Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Zap Elite Barbarians
Zap
Elite Barbarians Miner Bats Knight Witch Princess
Knight
Bats Goblin Gang Princess Zap Elite Barbarians Witch Miner
Goblin Gang
Knight Miner Princess
Elite Barbarians
Zap Bats Knight
Witch
Zap Knight Miner
Miner
Bats Zap Goblin Gang Knight Witch
Princess
Knight Zap Goblin Gang

Defense Synergies 3 10

Bats
Knight Zap
Zap
Bats Knight Goblin Gang Elite Barbarians Witch Miner Princess
Knight
Bats Goblin Gang Princess Zap Witch
Goblin Gang
Knight Zap Miner Princess
Elite Barbarians
Zap
Witch
Zap Knight
Miner
Zap Goblin Gang
Princess
Knight Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Elite Barbarians Bats Zap Knight Goblin Gang Witch
Goblin Gang Witch Bats Knight Elite Barbarians
Elite Barbarians Witch Bats Knight Goblin Gang
Elite Barbarians Princess
Goblin Gang Bats Zap
Bats Zap Goblin Gang Witch Princess
Zap
Witch Goblin Gang Elite Barbarians Princess
Knight Goblin Gang Elite Barbarians Miner
Bats Goblin Gang Witch Zap Knight Princess
Bats Zap Goblin Gang Witch Princess
Bats Zap Knight Goblin Gang Elite Barbarians Witch
Bats Zap Goblin Gang Witch Princess
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Bats Knight Goblin Gang Elite Barbarians Witch
Bats Zap Knight Goblin Gang Elite Barbarians Witch
Zap Witch Bats Knight Princess
Elite Barbarians
Goblin Gang Bats Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Witch
Zap Knight Goblin Gang Elite Barbarians Miner
Goblin Gang Bats Zap Knight Elite Barbarians Witch
Goblin Gang Bats Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Witch
Bats Zap Goblin Gang Witch Princess
Goblin Gang Bats Knight Elite Barbarians Witch
Knight Elite Barbarians
Zap Bats Knight Elite Barbarians Witch
Witch Goblin Gang
Bats Knight Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang Witch
Witch Princess
Goblin Gang Elite Barbarians Witch Bats Zap Knight
Bats Zap Elite Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Miner Princess
Miner
Knight
Zap
Bats Zap Witch Princess
Witch Princess
Zap Princess
Miner Zap
Bats Goblin Gang Elite Barbarians
Miner Zap Knight Princess
Zap Princess
Knight Elite Barbarians Miner Princess
Princess
Princess Zap Elite Barbarians
Zap Witch Princess
Princess
Bats
Zap Princess
Zap Witch Miner Princess
Princess
Zap
Zap Witch Princess
Witch
Miner Zap Witch Princess
Zap Witch Miner Princess
Miner Zap
Elite Barbarians Bats Zap Witch Princess
Zap Bats Witch
Elite Barbarians
Zap Miner
Zap Princess
Princess
Zap Bats Goblin Gang Witch Princess
Zap Witch Princess
Miner Knight Goblin Gang Princess
Zap Princess
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Witch Princess
Bats Zap Witch Princess
Zap Witch Miner Princess

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