My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Balloon
Giant Snowball
Bats Minions Goblin Gang Barbarians Balloon
Zap
Bats Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Tesla Barbarians
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Barbarians Balloon
Fireball
Minions Goblin Gang Tesla Barbarians Balloon
Poison
Bats Minions Goblin Gang Barbarians Balloon
Lightning
Tesla Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Goblin Gang Tesla Fireball Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Minions Rage
Minions
Rage Bats Balloon
Goblin Gang
Balloon
Tesla
Barbarians
Balloon
Fireball
Rage
Minions Balloon Bats
Balloon
Bats Rage Minions Goblin Gang Barbarians

Defense Synergies 1 5

Bats
Minions Tesla
Minions
Bats Tesla
Goblin Gang
Tesla Barbarians
Tesla
Goblin Gang Bats Minions Fireball
Barbarians
Goblin Gang
Fireball
Tesla
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball
Barbarians Bats Minions Goblin Gang Tesla
Goblin Gang Tesla Barbarians Bats Minions
Tesla Barbarians Bats Minions Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Bats Minions Tesla
Bats Minions Tesla Goblin Gang Fireball
Tesla Barbarians Fireball
Tesla Barbarians Minions Goblin Gang
Goblin Gang Tesla Barbarians
Bats Minions Goblin Gang Barbarians Tesla Fireball
Minions Tesla Bats Goblin Gang Fireball
Tesla Barbarians Bats Minions Goblin Gang Fireball
Fireball Bats Minions Goblin Gang Tesla Barbarians
Barbarians Goblin Gang Tesla
Barbarians Goblin Gang Tesla Fireball
Tesla Barbarians Bats Minions Goblin Gang Fireball
Tesla Fireball Bats Minions Goblin Gang Barbarians
Bats Minions Tesla Barbarians Fireball
Barbarians Tesla
Goblin Gang Bats Minions Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Tesla Fireball
Fireball Goblin Gang Tesla
Goblin Gang Barbarians Bats Minions
Goblin Gang Bats Tesla Barbarians Fireball
Barbarians Goblin Gang Tesla
Fireball Bats Minions Goblin Gang Tesla
Goblin Gang Bats Minions Tesla Barbarians Fireball
Tesla Barbarians
Bats Minions Barbarians Fireball
Goblin Gang Tesla Barbarians
Bats Minions Tesla Barbarians
Barbarians Fireball
Barbarians Goblin Gang Tesla Fireball
Tesla Barbarians Fireball
Goblin Gang Tesla Barbarians Bats Minions Fireball
Bats Minions Tesla Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball Bats Minions
Fireball
Fireball
Bats Minions Goblin Gang Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Bats Minions
Fireball
Fireball
Minions Fireball
Fireball
Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball
Bats Minions Fireball
Fireball
Fireball
Fireball
Fireball
Bats Minions Goblin Gang Barbarians Fireball
Fireball
Fireball
Fireball Goblin Gang
Fireball
Fireball
Bats Minions Goblin Gang Fireball
Bats Fireball
Fireball

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