My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minion Horde Hog Rider
Giant Snowball
Bats Archers Minion Horde Tombstone Hog Rider
Zap
Bats Archers Minion Horde Tombstone
Barbarian Barrel
Archers Tombstone
The Log
Archers Tombstone Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Bats Archers Minion Horde Tombstone
Royal Delivery
Bats Archers Minion Horde Hog Rider
Fireball
Archers Minion Horde Tombstone Hog Rider
Poison
Bats Archers Minion Horde Tombstone
Lightning
Ice Golem Tombstone
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem The Log Archers Tombstone Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Ice Golem The Log

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap
Zap
Hog Rider Bats Archers Minion Horde Ice Golem The Log
Archers
Ice Golem Zap Hog Rider
Minion Horde
Zap Ice Golem Hog Rider
Ice Golem
Bats Archers Hog Rider Zap Minion Horde
Tombstone
Hog Rider
Bats Zap Ice Golem The Log Archers Minion Horde
The Log
Hog Rider Zap

Defense Synergies 1 14

Bats
Zap Ice Golem The Log
Zap
Bats Archers Minion Horde Ice Golem Tombstone The Log
Archers
Ice Golem Zap Tombstone The Log
Minion Horde
Zap Ice Golem Tombstone The Log
Ice Golem
Archers Bats Zap Minion Horde The Log
Tombstone
Zap Archers Minion Horde
Hog Rider
The Log
Bats Zap Archers Minion Horde Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Ice Golem Tombstone The Log
Minion Horde Bats Zap Tombstone The Log
Minion Horde Bats Archers Tombstone
Minion Horde Bats Tombstone
Tombstone The Log
The Log Bats Zap Archers
Bats Minion Horde Zap Archers Tombstone
Zap Ice Golem The Log
Minion Horde Tombstone
Archers Minion Horde Ice Golem
Bats Archers Minion Horde Zap Ice Golem Tombstone The Log
Minion Horde Bats Zap Archers
Minion Horde Tombstone Bats Zap The Log
Bats Zap Minion Horde Tombstone The Log
Minion Horde Tombstone
Minion Horde Zap The Log
Minion Horde Bats Tombstone
Tombstone Bats Zap Archers Minion Horde The Log
Zap The Log Bats Archers Ice Golem Tombstone
Bats Archers Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem Tombstone
Zap Archers Ice Golem The Log
Tombstone Bats Zap Minion Horde Ice Golem The Log
Bats Zap Minion Horde Ice Golem The Log
Minion Horde Tombstone
Bats Zap Archers Minion Horde Ice Golem
Bats Archers Minion Horde Ice Golem Tombstone
Minion Horde
Zap Minion Horde Bats Ice Golem Tombstone The Log
Minion Horde Tombstone
Bats Minion Horde Tombstone
Zap The Log
Minion Horde Ice Golem Tombstone
Archers Minion Horde
Tombstone Bats Zap Archers Minion Horde Ice Golem The Log
Bats Zap Archers Minion Horde Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem The Log
Zap The Log
Minion Horde The Log
Ice Golem The Log
Zap Minion Horde The Log
Bats Zap Minion Horde Ice Golem
Archers Minion Horde The Log
The Log Zap Ice Golem
The Log Zap
Bats Minion Horde
Zap Minion Horde The Log
Zap Archers
Ice Golem The Log
Minion Horde
Zap Ice Golem The Log
Zap Minion Horde The Log
Minion Horde The Log
Bats Minion Horde
Zap Archers The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap Ice Golem The Log
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Bats Zap Archers Minion Horde Ice Golem
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Bats Archers Tombstone
Zap Archers
The Log
Minion Horde
The Log Zap Ice Golem
Zap
Minion Horde
Zap Bats Minion Horde The Log
Bats Zap
Zap The Log

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