My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Barbarians Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Cannon Barbarians Executioner Ice Wizard
The Log
Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Executioner Ice Wizard
Fireball
Cannon Barbarians Hog Rider Executioner Ice Wizard
Poison
Bats Cannon Barbarians Executioner Ice Wizard
Lightning
Cannon Executioner Ice Wizard
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Tornado Ice Wizard Hog Rider Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Hog Rider Tornado Bats Executioner Ice Wizard
Cannon
Barbarians
Hog Rider
Hog Rider
Bats Zap Barbarians Tornado Executioner
Tornado
Zap Executioner Hog Rider Ice Wizard
Executioner
Tornado Zap Hog Rider
Ice Wizard
Zap Tornado

Defense Synergies 3 8

Bats
Zap Cannon Ice Wizard
Zap
Cannon Bats Barbarians Tornado Executioner Ice Wizard
Cannon
Zap Bats Ice Wizard
Barbarians
Zap
Hog Rider
Tornado
Executioner Ice Wizard Zap
Executioner
Tornado Zap
Ice Wizard
Tornado Bats Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Executioner
Barbarians Bats Zap Cannon Executioner Ice Wizard
Cannon Barbarians Tornado Bats Executioner Ice Wizard
Cannon Barbarians Bats Ice Wizard
Barbarians Tornado
Tornado Bats Zap Cannon Executioner Ice Wizard
Bats Tornado Zap Cannon Executioner Ice Wizard
Zap Cannon Barbarians
Cannon Barbarians Tornado Ice Wizard
Tornado Cannon Barbarians Ice Wizard
Bats Barbarians Executioner Ice Wizard Zap Cannon Tornado
Executioner Bats Zap Tornado Ice Wizard
Cannon Barbarians Bats Zap Ice Wizard
Executioner Bats Zap Cannon Barbarians Tornado
Barbarians Cannon
Barbarians Tornado Zap Cannon
Barbarians Bats Cannon Tornado Executioner
Cannon Bats Zap Barbarians Tornado Executioner Ice Wizard
Zap Tornado Executioner Bats Cannon Barbarians Ice Wizard
Barbarians Cannon Tornado
Bats Cannon Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Executioner
Barbarians Bats Zap
Bats Zap Barbarians Tornado
Barbarians Cannon Executioner
Executioner Bats Zap Tornado Ice Wizard
Bats Barbarians Ice Wizard
Barbarians
Zap Bats Barbarians Tornado
Cannon Barbarians
Bats Barbarians
Zap Barbarians Tornado
Barbarians Cannon Executioner
Cannon Barbarians Executioner
Barbarians Bats Zap Tornado Executioner
Bats Executioner Zap Cannon Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Ice Wizard
Barbarians
Executioner Zap
Executioner Bats Zap Tornado Ice Wizard
Tornado Executioner
Zap Tornado Executioner Ice Wizard
Zap Tornado
Bats Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap Barbarians
Zap Tornado Executioner Ice Wizard
Zap Tornado Executioner Ice Wizard
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner Ice Wizard
Zap Bats
Zap
Zap
Zap Bats Barbarians
Zap Tornado Executioner Ice Wizard
Executioner
Zap Executioner
Zap Tornado
Executioner
Zap Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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