My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bats Archers Goblin Gang Hog Rider
Zap
Fire Spirit Bats Archers Goblin Gang
Barbarian Barrel
Fire Spirit Archers Goblin Gang
The Log
Fire Spirit Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Fire Spirit Bats Archers Goblin Gang
Royal Delivery
Fire Spirit Bats Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Archers Goblin Gang Hog Rider
Poison
Bats Archers Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Archers Goblin Gang Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Archers

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Fire Spirit Bats Archers Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Hog Rider
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Bats Zap Archers Goblin Gang Hog Rider
Hog Rider
Fire Spirit Bats Zap Goblin Gang Fireball Archers Mini P.E.K.K.A

Defense Synergies 2 10

Fire Spirit
Zap Mini P.E.K.K.A
Bats
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bats Archers Goblin Gang
Archers
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang
Zap Archers Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bats Archers Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Fire Spirit Bats Archers
Mini P.E.K.K.A Bats Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Fire Spirit Bats Zap Archers
Bats Fire Spirit Zap Archers Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Archers Mini P.E.K.K.A
Bats Archers Goblin Gang Zap Fireball
Bats Zap Archers Goblin Gang Fireball
Mini P.E.K.K.A Fire Spirit Bats Zap Goblin Gang Fireball
Fire Spirit Fireball Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Archers Goblin Gang
Zap Fire Spirit Bats Archers Fireball
Mini P.E.K.K.A
Goblin Gang Fire Spirit Bats Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A
Fire Spirit Fireball Bats Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers Fireball
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Archers Fireball
Goblin Gang Bats Zap Archers Fireball Mini P.E.K.K.A
Bats Zap Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Archers Fireball
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Archers Goblin Gang Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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