My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Goblin Barrel
Giant Snowball
Bats Archers Goblin Gang Barbarians Furnace Goblin Barrel
Zap
Bats Archers Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Barbarians Furnace Goblin Barrel
The Log
Archers Goblin Gang Barbarians Furnace Goblin Barrel
Earthquake
Archers Goblin Gang Barbarians Furnace Goblin Barrel
Arrows
Bats Archers Goblin Gang Furnace Goblin Barrel
Royal Delivery
Bats Archers Goblin Gang Barbarians Goblin Barrel
Fireball
Archers Goblin Gang Barbarians Furnace Goblin Barrel
Poison
Bats Archers Goblin Gang Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Goblin Barrel Fireball Furnace Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Goblin Barrel

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel
Archers
Goblin Gang
Goblin Barrel
Barbarians
Fireball
Furnace
Goblin Barrel
Rocket
Goblin Barrel
Goblin Gang Bats Furnace

Defense Synergies 0 5

Bats
Archers
Goblin Gang Furnace
Goblin Gang
Archers Barbarians Furnace
Barbarians
Goblin Gang Furnace
Fireball
Furnace
Archers Goblin Gang Barbarians
Rocket
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball
Barbarians Bats Goblin Gang Furnace
Goblin Gang Barbarians Furnace Rocket Bats Archers
Barbarians Bats Goblin Gang Furnace
Barbarians Fireball Rocket
Goblin Gang Fireball Bats Archers Furnace
Bats Furnace Rocket Archers Goblin Gang Fireball
Rocket Barbarians Fireball
Barbarians Goblin Gang Furnace
Goblin Gang Archers Barbarians
Bats Archers Goblin Gang Barbarians Fireball Furnace
Bats Archers Goblin Gang Fireball Furnace
Barbarians Furnace Bats Goblin Gang Fireball Rocket
Fireball Rocket Bats Goblin Gang Barbarians Furnace
Barbarians Goblin Gang Furnace
Barbarians Rocket Goblin Gang Fireball Furnace
Barbarians Bats Goblin Gang Fireball Furnace
Fireball Bats Archers Goblin Gang Barbarians Furnace
Furnace Bats Archers Barbarians Fireball
Barbarians
Goblin Gang Bats Archers Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball Furnace
Fireball Archers Goblin Gang Rocket
Goblin Gang Barbarians Bats Furnace Rocket
Goblin Gang Rocket Bats Barbarians Fireball
Barbarians Goblin Gang
Fireball Furnace Rocket Bats Archers Goblin Gang
Goblin Gang Rocket Bats Archers Barbarians Fireball Furnace
Barbarians
Rocket Bats Barbarians Fireball
Goblin Gang Barbarians
Bats Barbarians
Rocket Barbarians Fireball
Barbarians Rocket Goblin Gang Fireball
Archers Barbarians Fireball Furnace
Goblin Gang Barbarians Bats Archers Fireball Furnace Rocket
Bats Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball
Barbarians Fireball Rocket
Fireball Rocket Furnace
Fireball Bats Furnace Rocket
Archers Furnace
Fireball
Fireball
Rocket Bats Goblin Gang Fireball
Rocket Fireball
Fireball Archers Rocket
Rocket Fireball
Fireball Rocket
Fireball Furnace
Rocket Fireball Furnace
Fireball Furnace Rocket
Fireball Rocket
Bats Rocket
Rocket Archers Fireball
Rocket Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Barbarians Fireball
Fireball Furnace
Fireball
Fireball
Fireball Rocket
Bats Archers Fireball Furnace
Rocket Bats Fireball
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Bats Archers Goblin Gang Barbarians Fireball Rocket
Fireball Rocket Archers
Fireball
Fireball Goblin Gang Rocket
Fireball
Rocket Fireball
Bats Goblin Gang Fireball Rocket
Bats Fireball Rocket
Fireball Rocket

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