My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Graveyard
Giant Snowball
Bats Archers Goblin Gang Graveyard
Zap
Bats Archers Goblin Gang Graveyard
Barbarian Barrel
Archers Goblin Gang Graveyard
The Log
Archers Goblin Gang Mini P.E.K.K.A Graveyard
Earthquake
Archers Goblin Gang Elixir Collector Graveyard
Arrows
Bats Archers Goblin Gang Graveyard
Royal Delivery
Bats Archers Goblin Gang Mini P.E.K.K.A Graveyard
Fireball
Archers Goblin Gang Elixir Collector
Poison
Bats Archers Goblin Gang Elixir Collector Graveyard
Lightning
Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Gang Mini P.E.K.K.A Graveyard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Golem Graveyard
Archers
Arrows Mini P.E.K.K.A Golem Graveyard
Arrows
Golem Graveyard Archers Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Bats Archers Arrows Goblin Gang Golem Graveyard
Elixir Collector
Golem
Arrows Bats Archers Goblin Gang Mini P.E.K.K.A Graveyard
Graveyard
Arrows Bats Archers Mini P.E.K.K.A Golem

Defense Synergies 0 5

Bats
Mini P.E.K.K.A
Archers
Goblin Gang Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Goblin Gang
Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Arrows Goblin Gang
Elixir Collector
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A Bats Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bats Archers
Bats Archers Arrows Goblin Gang
Arrows
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Bats Archers Goblin Gang Arrows
Arrows Bats Archers Goblin Gang
Mini P.E.K.K.A Bats Goblin Gang
Bats Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Mini P.E.K.K.A
Arrows Bats Archers Goblin Gang
Arrows Bats Archers
Mini P.E.K.K.A
Goblin Gang Bats Archers Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers
Archers Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats
Goblin Gang Mini P.E.K.K.A
Arrows Bats Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang
Archers
Goblin Gang Bats Archers Mini P.E.K.K.A
Bats Arrows Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bats
Archers Arrows
Arrows
Arrows
Bats Goblin Gang Mini P.E.K.K.A
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Archers Arrows
Bats
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Bats Goblin Gang
Bats

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