My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Goblin Barrel
Zap
Fire Spirit Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
The Log
Fire Spirit Ice Spirit Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
Arrows
Fire Spirit Ice Spirit Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Goblin Gang Goblin Barrel
Fireball
Goblin Gang Inferno Tower Goblin Barrel
Poison
Spear Goblins Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins The Log Goblin Gang Goblin Barrel Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Spear Goblins The Log

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Ice Spirit
Goblin Barrel Spear Goblins
Spear Goblins
Goblin Barrel Ice Spirit Goblin Gang
Goblin Gang
Goblin Barrel Spear Goblins
Inferno Tower
Goblin Barrel
Ice Spirit Spear Goblins Goblin Gang Fire Spirit
Poison
The Log
The Log
Poison

Defense Synergies 4 14

Fire Spirit
Ice Spirit Spear Goblins Inferno Tower The Log
Ice Spirit
Goblin Gang Inferno Tower Fire Spirit Spear Goblins Poison The Log
Spear Goblins
Fire Spirit Ice Spirit Goblin Gang Inferno Tower Poison The Log
Goblin Gang
Ice Spirit Inferno Tower Spear Goblins The Log
Inferno Tower
Ice Spirit Goblin Gang The Log Fire Spirit Spear Goblins Poison
Goblin Barrel
Poison
Ice Spirit Spear Goblins Inferno Tower The Log
The Log
Inferno Tower Fire Spirit Ice Spirit Spear Goblins Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower The Log
Inferno Tower Ice Spirit Goblin Gang The Log
Goblin Gang Inferno Tower Fire Spirit
Inferno Tower Goblin Gang
Poison The Log
Goblin Gang The Log Fire Spirit Spear Goblins
Inferno Tower Fire Spirit Ice Spirit Spear Goblins Goblin Gang Poison
Inferno Tower Poison The Log
Inferno Tower Goblin Gang
Goblin Gang Fire Spirit Ice Spirit Spear Goblins Inferno Tower
Goblin Gang Poison Spear Goblins The Log
Inferno Tower Spear Goblins Goblin Gang Poison
Inferno Tower Fire Spirit Ice Spirit Goblin Gang The Log
Fire Spirit Ice Spirit Goblin Gang Poison The Log
Inferno Tower Goblin Gang
Inferno Tower Ice Spirit Goblin Gang The Log
Goblin Gang Inferno Tower Poison
Fire Spirit Ice Spirit Spear Goblins Goblin Gang The Log
Poison The Log Fire Spirit Ice Spirit Spear Goblins
Inferno Tower
Goblin Gang Fire Spirit Spear Goblins Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Inferno Tower
Poison Goblin Gang The Log
Goblin Gang Ice Spirit Spear Goblins Inferno Tower The Log
Goblin Gang Inferno Tower The Log
Inferno Tower Goblin Gang
Fire Spirit Poison Ice Spirit Goblin Gang
Goblin Gang Spear Goblins Inferno Tower
Inferno Tower
Ice Spirit Spear Goblins Inferno Tower Poison The Log
Inferno Tower Goblin Gang
Inferno Tower
Poison The Log
Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Ice Spirit Spear Goblins Poison The Log
Poison Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Poison The Log
Poison The Log Fire Spirit Ice Spirit
Poison The Log
Fire Spirit Goblin Gang Poison
Poison The Log
Poison Fire Spirit
Poison Fire Spirit The Log
Poison
Poison The Log
Spear Goblins Poison The Log
Poison The Log
Poison
Fire Spirit Poison The Log
Fire Spirit Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Ice Spirit
Poison The Log
Poison The Log
Poison The Log
Poison Fire Spirit
Ice Spirit Poison
Poison The Log
Ice Spirit Poison
Poison The Log
Fire Spirit Ice Spirit Spear Goblins Goblin Gang
Poison Fire Spirit
The Log
Poison Goblin Gang
The Log Poison
Poison
Ice Spirit Goblin Gang Poison The Log
Poison
Poison The Log

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