My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Goblin Barrel Inferno Dragon
Zap
Fire Spirit Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Barrel Ice Wizard
The Log
Fire Spirit Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Mini P.E.K.K.A Goblin Barrel Ice Wizard Inferno Dragon
Fireball
Goblin Barrel Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado Poison Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Tornado Ice Wizard Mini P.E.K.K.A Poison Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Barrel Tornado

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Mini P.E.K.K.A
Fire Spirit Tornado The Log Ice Wizard
Goblin Barrel
Fire Spirit Ice Wizard
Tornado
Mini P.E.K.K.A Poison The Log Ice Wizard
Poison
Tornado The Log
The Log
Mini P.E.K.K.A Tornado Poison
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Tornado
Inferno Dragon
Fire Spirit

Defense Synergies 2 13

Fire Spirit
Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
The Log Fire Spirit Tornado Ice Wizard
Goblin Barrel
Tornado
Ice Wizard Fire Spirit Mini P.E.K.K.A Poison The Log Inferno Dragon
Poison
Tornado The Log Ice Wizard
The Log
Mini P.E.K.K.A Fire Spirit Tornado Poison Ice Wizard Inferno Dragon
Ice Wizard
Tornado Mini P.E.K.K.A Poison The Log Inferno Dragon
Inferno Dragon
Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Inferno Dragon The Log Ice Wizard
Mini P.E.K.K.A Tornado Fire Spirit Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Ice Wizard
Mini P.E.K.K.A Tornado Poison The Log
Tornado The Log Fire Spirit Ice Wizard
Tornado Inferno Dragon Fire Spirit Poison Ice Wizard
Poison The Log
Mini P.E.K.K.A Inferno Dragon Tornado Ice Wizard
Tornado Fire Spirit Mini P.E.K.K.A Ice Wizard
Poison Ice Wizard Tornado The Log
Inferno Dragon Tornado Poison Ice Wizard
Mini P.E.K.K.A Fire Spirit The Log Ice Wizard
Fire Spirit Mini P.E.K.K.A Tornado Poison The Log
Mini P.E.K.K.A Inferno Dragon
Tornado Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A Tornado Poison
Fire Spirit Tornado The Log Ice Wizard
Tornado Poison The Log Fire Spirit Ice Wizard Inferno Dragon
Mini P.E.K.K.A Tornado Inferno Dragon
Fire Spirit Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Poison Mini P.E.K.K.A The Log Inferno Dragon
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Poison Tornado Ice Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Tornado Poison The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Tornado Poison The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado Poison The Log Inferno Dragon
Poison Mini P.E.K.K.A The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Tornado The Log Ice Wizard
Poison The Log
Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Tornado Ice Wizard
Fire Spirit Tornado Poison The Log
Poison The Log Fire Spirit Tornado Ice Wizard
Poison The Log Tornado
Fire Spirit Mini P.E.K.K.A Tornado Poison
Poison Tornado The Log
Poison Fire Spirit Tornado
Poison Fire Spirit The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Tornado Poison
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Poison The Log
Fire Spirit Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Fire Spirit Ice Wizard
Inferno Dragon
Poison The Log Tornado Ice Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Fire Spirit Tornado Ice Wizard
Poison
Mini P.E.K.K.A
Poison The Log
Poison
Poison The Log
Fire Spirit
Poison Fire Spirit Tornado Ice Wizard
The Log
Poison Mini P.E.K.K.A
The Log Poison
Tornado Poison
Tornado Poison The Log
Tornado Poison
Poison Tornado The Log

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