My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Archers Goblin Gang Goblin Barrel Inferno Dragon
Zap
Archers Goblin Gang Mortar Goblin Barrel Inferno Dragon
Barbarian Barrel
Archers Knight Goblin Gang Mortar Goblin Barrel
The Log
Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Mortar Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Goblin Barrel Inferno Dragon
Fireball
Archers Goblin Gang Mortar Goblin Barrel Inferno Dragon
Poison
Archers Goblin Gang Mortar
Lightning
Knight Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Goblin Gang Goblin Barrel Mortar Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Inferno Dragon
Arrows
Archers Knight Mortar Goblin Barrel
Knight
Archers Goblin Gang Mortar Goblin Barrel Arrows The Log
Goblin Gang
Knight Goblin Barrel Mortar
Mortar
Knight Archers Arrows Goblin Gang The Log
Goblin Barrel
Knight Goblin Gang Arrows
The Log
Knight Mortar
Inferno Dragon
Archers

Defense Synergies 2 13

Archers
Knight Goblin Gang Mortar The Log
Arrows
Knight Mortar
Knight
Archers Goblin Gang Arrows Mortar The Log
Goblin Gang
Knight Archers Mortar The Log Inferno Dragon
Mortar
Archers Arrows Knight Goblin Gang The Log Inferno Dragon
Goblin Barrel
The Log
Archers Knight Goblin Gang Mortar Inferno Dragon
Inferno Dragon
Goblin Gang Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar The Log
Inferno Dragon Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Archers Knight Inferno Dragon
Inferno Dragon Knight Goblin Gang Mortar
Arrows The Log
Arrows Goblin Gang The Log Archers
Inferno Dragon Archers Arrows Goblin Gang Mortar
Arrows The Log
Inferno Dragon Goblin Gang Mortar
Knight Goblin Gang Archers
Archers Goblin Gang Arrows Knight The Log
Arrows Inferno Dragon Archers Goblin Gang
Mortar Knight Goblin Gang The Log
Arrows Goblin Gang Mortar The Log
Inferno Dragon Knight Goblin Gang Mortar
Goblin Gang Mortar The Log Inferno Dragon
Arrows Knight Goblin Gang Mortar
Arrows Mortar Archers Knight Goblin Gang The Log
Arrows Mortar The Log Archers Knight Inferno Dragon
Mortar Inferno Dragon
Goblin Gang Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Arrows Knight Goblin Gang Mortar The Log Inferno Dragon
Goblin Gang Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang Inferno Dragon
Arrows Archers Goblin Gang
Goblin Gang Archers Knight
Knight Inferno Dragon
Knight Mortar The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Arrows The Log
Knight Goblin Gang
Archers
Goblin Gang Archers Knight Mortar The Log Inferno Dragon
Arrows Archers The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar The Log
Arrows Mortar The Log
Arrows The Log
Arrows Knight The Log
Arrows Mortar The Log
Arrows
Archers Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Goblin Gang
Arrows Knight Mortar The Log
Archers Arrows
Knight Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Archers Arrows Mortar The Log
Arrows Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar
Inferno Dragon
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Archers Arrows
Arrows Mortar The Log
Arrows
Arrows The Log
Archers Goblin Gang
Archers Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log Mortar
Arrows
Goblin Gang The Log
Mortar The Log

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