My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Goblin Barrel
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Tower Wizard Goblin Barrel
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Hog Rider Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider The Log
Goblin Gang
Hog Rider Goblin Barrel
Elite Barbarians
Zap Hog Rider Wizard The Log
Hog Rider
Zap Goblin Gang The Log Elite Barbarians Wizard Goblin Barrel
Inferno Tower
Wizard
Elite Barbarians Hog Rider
Goblin Barrel
Goblin Gang Hog Rider
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 2 8

Zap
Goblin Gang Elite Barbarians Inferno Tower The Log
Goblin Gang
Inferno Tower Zap The Log
Elite Barbarians
Zap Wizard The Log
Hog Rider
Inferno Tower
Goblin Gang The Log Zap
Wizard
Elite Barbarians The Log
Goblin Barrel
The Log
Inferno Tower Zap Goblin Gang Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Zap Goblin Gang The Log
Goblin Gang Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Zap
Inferno Tower Zap Goblin Gang Wizard
Zap Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower
Goblin Gang Zap Wizard The Log
Inferno Tower Zap Goblin Gang Wizard
Inferno Tower Zap Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Goblin Gang The Log
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians The Log
Wizard Goblin Gang Elite Barbarians Inferno Tower
Zap Goblin Gang Elite Barbarians Wizard The Log
Zap Wizard The Log
Elite Barbarians Inferno Tower
Goblin Gang Wizard Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Inferno Tower
Zap Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Zap Elite Barbarians Inferno Tower The Log
Goblin Gang Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians
Wizard Zap Goblin Gang
Goblin Gang Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Elite Barbarians Inferno Tower Zap The Log
Zap Elite Barbarians Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Goblin Gang
Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians The Log
Zap
Zap The Log

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