My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel Skeleton Army
Giant Snowball
Bomber Musketeer Goblin Barrel Skeleton Army
Zap
Bomber Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Musketeer Wizard Goblin Barrel Skeleton Army
The Log
Bomber Musketeer Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Musketeer Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Musketeer Wizard Goblin Barrel Skeleton Army
Poison
Bomber Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Goblin Barrel Skeleton Army Musketeer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Giant Bomber Musketeer The Log
Musketeer
Giant Zap The Log
Giant
Bomber Zap Musketeer Goblin Barrel Wizard The Log
Wizard
Giant
Goblin Barrel
Giant Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Zap Musketeer Giant

Defense Synergies 1 9

Bomber
Zap The Log
Zap
Bomber Musketeer Skeleton Army The Log
Musketeer
The Log Zap Skeleton Army
Giant
Wizard
Skeleton Army The Log
Goblin Barrel
Skeleton Army
Zap Musketeer Wizard The Log
The Log
Musketeer Bomber Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Wizard The Log
Skeleton Army Bomber Zap Musketeer The Log
Skeleton Army Bomber Musketeer
Skeleton Army Bomber Musketeer
Bomber Skeleton Army The Log
Skeleton Army The Log Bomber Zap Musketeer
Musketeer Zap Wizard
Zap Musketeer The Log
Musketeer Skeleton Army
Skeleton Army Bomber Musketeer
Skeleton Army Bomber Zap Musketeer Wizard The Log
Musketeer Zap Wizard
Skeleton Army Bomber Zap Musketeer Wizard The Log
Bomber Wizard Skeleton Army Zap The Log
Skeleton Army
Skeleton Army Zap The Log
Wizard Bomber Musketeer Skeleton Army
Bomber Zap Musketeer Wizard Skeleton Army The Log
Zap Wizard The Log Bomber Musketeer
Musketeer
Bomber Wizard Skeleton Army Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Bomber Zap Musketeer Wizard The Log
Skeleton Army Zap Musketeer The Log
Skeleton Army Zap Musketeer The Log
Musketeer Skeleton Army
Wizard Zap Musketeer
Skeleton Army Musketeer
Skeleton Army
Zap Skeleton Army The Log
Musketeer Skeleton Army
Musketeer
Skeleton Army Zap The Log
Skeleton Army Wizard
Wizard Bomber Musketeer Skeleton Army
Skeleton Army Bomber Zap Musketeer The Log
Bomber Zap Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Bomber Wizard Zap The Log
Wizard Zap Musketeer
Bomber Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Musketeer
Zap Musketeer Wizard The Log
Zap Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer The Log
Bomber Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Bomber
Bomber Zap Musketeer Wizard The Log
Bomber Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Bomber Wizard
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard
Zap Musketeer Wizard
Bomber Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Musketeer Skeleton Army
Zap Musketeer Wizard
The Log
Musketeer Wizard
The Log Bomber Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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