My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Goblin Barrel
Giant Snowball
Spear Goblins Archers Goblin Barrel Baby Dragon
Zap
Spear Goblins Archers Goblin Barrel
Barbarian Barrel
Spear Goblins Archers Knight Goblin Barrel
The Log
Spear Goblins Archers Mini P.E.K.K.A Goblin Barrel
Earthquake
Spear Goblins Archers Goblin Barrel
Arrows
Spear Goblins Archers Goblin Barrel
Royal Delivery
Spear Goblins Archers Knight Mini P.E.K.K.A Goblin Barrel Baby Dragon
Fireball
Archers Goblin Barrel Baby Dragon
Poison
Spear Goblins Archers
Lightning
Knight Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Knight Goblin Barrel Mini P.E.K.K.A Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Knight

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Mini P.E.K.K.A Giant Baby Dragon
Archers
Knight Arrows Mini P.E.K.K.A Giant Baby Dragon
Arrows
Giant Archers Knight Mini P.E.K.K.A Goblin Barrel
Knight
Spear Goblins Archers Goblin Barrel Baby Dragon Arrows
Mini P.E.K.K.A
Giant Spear Goblins Archers Arrows Baby Dragon
Giant
Arrows Mini P.E.K.K.A Goblin Barrel Spear Goblins Archers Baby Dragon
Goblin Barrel
Spear Goblins Knight Giant Arrows Baby Dragon
Baby Dragon
Knight Spear Goblins Archers Mini P.E.K.K.A Giant Goblin Barrel

Defense Synergies 2 11

Spear Goblins
Knight Archers Arrows Mini P.E.K.K.A Baby Dragon
Archers
Knight Spear Goblins Mini P.E.K.K.A Baby Dragon
Arrows
Spear Goblins Knight Mini P.E.K.K.A
Knight
Spear Goblins Archers Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Spear Goblins Archers Arrows Knight Baby Dragon
Giant
Goblin Barrel
Baby Dragon
Spear Goblins Archers Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Archers Knight
Mini P.E.K.K.A Knight
Arrows Mini P.E.K.K.A
Arrows Spear Goblins Archers Baby Dragon
Spear Goblins Archers Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Knight Spear Goblins Archers Mini P.E.K.K.A
Archers Spear Goblins Arrows Knight Baby Dragon
Arrows Spear Goblins Archers Baby Dragon
Mini P.E.K.K.A Knight
Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A
Arrows Spear Goblins Archers Knight Baby Dragon
Arrows Baby Dragon Spear Goblins Archers Knight
Mini P.E.K.K.A
Spear Goblins Archers Arrows Knight Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Archers
Archers Arrows Knight Mini P.E.K.K.A Baby Dragon
Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A
Arrows Archers Baby Dragon
Mini P.E.K.K.A Spear Goblins Archers Knight
Mini P.E.K.K.A Knight
Spear Goblins Knight Mini P.E.K.K.A Baby Dragon
Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight
Archers Baby Dragon
Spear Goblins Archers Knight Mini P.E.K.K.A Baby Dragon
Arrows Archers Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon
Archers Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Knight
Archers Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Archers Arrows Baby Dragon
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Spear Goblins Archers
Archers Arrows Baby Dragon
Arrows
Knight Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon

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