My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Fire Spirit Bomber Barbarians Musketeer
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Barbarians Musketeer
The Log
Fire Spirit Bomber Barbarians Musketeer
Earthquake
Bomber Barbarians
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Barbarians Musketeer
Fireball
Bomber Barbarians Musketeer
Poison
Bomber Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Giant Snowball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Giant Snowball The Log Musketeer Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Giant Snowball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Snowball Giant
Bomber
Giant Zap Giant Snowball
Zap
Giant Fire Spirit Bomber Giant Snowball Musketeer The Log
Giant Snowball
Fire Spirit Bomber Zap Barbarians Musketeer Giant The Log
Barbarians
Giant Snowball
Musketeer
Giant Zap Giant Snowball The Log
Giant
Bomber Zap Musketeer Fire Spirit Giant Snowball The Log
The Log
Zap Giant Snowball Musketeer Giant

Defense Synergies 1 13

Fire Spirit
Zap Giant Snowball The Log
Bomber
Zap Giant Snowball The Log
Zap
Fire Spirit Bomber Giant Snowball Barbarians Musketeer The Log
Giant Snowball
Fire Spirit Bomber Zap Barbarians Musketeer The Log
Barbarians
Zap Giant Snowball
Musketeer
The Log Zap Giant Snowball
Giant
The Log
Musketeer Fire Spirit Bomber Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer The Log
Barbarians Bomber Zap Musketeer The Log
Barbarians Fire Spirit Bomber Giant Snowball Musketeer
Barbarians Bomber Musketeer
Bomber Barbarians The Log
The Log Fire Spirit Bomber Zap Giant Snowball Musketeer
Giant Snowball Musketeer Fire Spirit Zap
Zap Barbarians Musketeer The Log
Barbarians Musketeer
Fire Spirit Bomber Giant Snowball Barbarians Musketeer
Barbarians Bomber Zap Giant Snowball Musketeer The Log
Musketeer Zap Giant Snowball
Barbarians Fire Spirit Bomber Zap Giant Snowball Musketeer The Log
Fire Spirit Bomber Zap Giant Snowball Barbarians The Log
Barbarians
Barbarians Zap Giant Snowball The Log
Barbarians Bomber Musketeer
Fire Spirit Bomber Zap Giant Snowball Barbarians Musketeer The Log
Zap Giant Snowball The Log Fire Spirit Bomber Barbarians Musketeer
Barbarians Musketeer
Bomber Fire Spirit Giant Snowball Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Giant Snowball
Bomber Zap Giant Snowball Musketeer The Log
Barbarians Zap Musketeer The Log
Zap Barbarians Musketeer The Log
Barbarians Musketeer
Fire Spirit Zap Giant Snowball Musketeer
Barbarians Musketeer
Barbarians
Zap Giant Snowball Barbarians The Log
Barbarians Musketeer
Barbarians Musketeer
Zap Giant Snowball Barbarians The Log
Barbarians
Bomber Barbarians Musketeer
Barbarians Bomber Zap Musketeer The Log
Bomber Zap Giant Snowball Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Giant Snowball Musketeer The Log
The Log
Barbarians Musketeer The Log
Bomber Fire Spirit Zap Giant Snowball The Log
Fire Spirit Zap Giant Snowball Musketeer
Fire Spirit Bomber Musketeer The Log
The Log Fire Spirit Zap Giant Snowball
The Log Zap Giant Snowball
Fire Spirit Giant Snowball Musketeer
Zap Musketeer The Log
Fire Spirit Zap Giant Snowball Musketeer
Fire Spirit Giant Snowball Musketeer The Log
Musketeer
Zap Giant Snowball Musketeer The Log
Bomber Zap Giant Snowball Musketeer The Log
Musketeer The Log
Giant Snowball
Bomber
Fire Spirit Bomber Zap Giant Snowball Musketeer The Log
Fire Spirit Bomber Zap Giant Snowball The Log
Musketeer The Log
Giant Snowball
Musketeer The Log
Zap Giant Snowball Barbarians Musketeer The Log
Zap Giant Snowball The Log Fire Spirit Bomber
The Log Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer
Giant Snowball
Bomber Zap Giant Snowball Musketeer The Log
Zap Giant Snowball
Giant Snowball The Log
Zap Fire Spirit Barbarians Musketeer
Fire Spirit Zap Giant Snowball Musketeer
The Log
Musketeer
The Log Bomber Zap Giant Snowball Musketeer
Zap Giant Snowball
Musketeer
Zap Giant Snowball Musketeer The Log
Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer The Log

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