My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Fire Spirit Minions Barbarians Musketeer
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Musketeer
The Log
Fire Spirit Barbarians Elite Barbarians Musketeer
Earthquake
Barbarians
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Elite Barbarians Musketeer
Fireball
Minions Barbarians Elite Barbarians Musketeer
Poison
Minions Barbarians Musketeer
Lightning
Elite Barbarians Ice Golem Musketeer
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Minions Musketeer Freeze Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Minions

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Ice Golem
Zap
Elite Barbarians Fire Spirit Minions Ice Golem Musketeer Freeze
Minions
Zap Elite Barbarians Ice Golem
Barbarians
Elite Barbarians
Zap Fire Spirit Minions Ice Golem
Ice Golem
Musketeer Fire Spirit Zap Minions Elite Barbarians
Musketeer
Ice Golem Zap
Freeze
Zap

Defense Synergies 2 10

Fire Spirit
Zap Ice Golem
Zap
Fire Spirit Minions Barbarians Elite Barbarians Ice Golem Musketeer
Minions
Ice Golem Zap Musketeer Freeze
Barbarians
Zap
Elite Barbarians
Zap Ice Golem
Ice Golem
Minions Musketeer Fire Spirit Zap Elite Barbarians
Musketeer
Ice Golem Zap Minions
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Musketeer
Barbarians Elite Barbarians Zap Minions Musketeer
Barbarians Fire Spirit Minions Elite Barbarians Musketeer Freeze
Barbarians Elite Barbarians Minions Musketeer
Barbarians Elite Barbarians
Freeze Fire Spirit Zap Minions Musketeer
Minions Musketeer Fire Spirit Zap Freeze
Zap Barbarians Ice Golem Musketeer
Barbarians Minions Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Barbarians Ice Golem Musketeer
Minions Barbarians Zap Ice Golem Musketeer Freeze
Minions Musketeer Zap
Barbarians Fire Spirit Zap Minions Elite Barbarians Musketeer Freeze
Fire Spirit Zap Minions Barbarians Freeze
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Freeze
Barbarians Minions Elite Barbarians Musketeer
Fire Spirit Zap Minions Barbarians Elite Barbarians Musketeer
Zap Freeze Fire Spirit Minions Barbarians Ice Golem Musketeer
Barbarians Elite Barbarians Musketeer
Fire Spirit Minions Barbarians Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Ice Golem
Zap Elite Barbarians Ice Golem Musketeer
Barbarians Zap Minions Elite Barbarians Ice Golem Musketeer
Zap Barbarians Elite Barbarians Ice Golem Musketeer
Barbarians Elite Barbarians Musketeer
Fire Spirit Zap Minions Ice Golem Musketeer Freeze
Minions Barbarians Elite Barbarians Ice Golem Musketeer
Barbarians Elite Barbarians
Zap Freeze Minions Barbarians Elite Barbarians Ice Golem
Barbarians Musketeer
Minions Barbarians Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Ice Golem
Barbarians Musketeer
Barbarians Elite Barbarians Zap Minions Ice Golem Musketeer Freeze
Minions Zap Barbarians Elite Barbarians Ice Golem Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Freeze
Zap Musketeer
Barbarians Ice Golem Musketeer Freeze
Fire Spirit Zap
Fire Spirit Zap Minions Ice Golem Musketeer Freeze
Fire Spirit Musketeer
Fire Spirit Zap Ice Golem Freeze
Zap
Fire Spirit Minions Elite Barbarians Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Ice Golem Musketeer
Minions Musketeer Freeze
Zap Elite Barbarians Ice Golem Musketeer
Zap Musketeer
Musketeer
Freeze
Minions
Fire Spirit Zap Musketeer
Fire Spirit Zap
Minions Musketeer
Musketeer
Zap Barbarians Musketeer
Zap Ice Golem Freeze Fire Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Fire Spirit Zap Ice Golem Musketeer
Zap Minions Musketeer Freeze
Elite Barbarians
Zap Musketeer
Zap Freeze
Zap Fire Spirit Minions Barbarians Musketeer Freeze
Fire Spirit Zap Musketeer
Freeze
Musketeer
Zap Ice Golem Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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