My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Tesla Barbarians Goblin Hut Wizard
The Log
Goblin Gang Barbarians Hog Rider Goblin Hut
Earthquake
Goblin Gang Tesla Barbarians Hog Rider Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Barbarians Hog Rider Goblin Hut Wizard
Fireball
Goblin Gang Tesla Barbarians Hog Rider Goblin Hut Wizard
Poison
Goblin Gang Barbarians Goblin Hut Wizard
Lightning
Tesla Goblin Hut Wizard
Rocket
Barbarians Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tesla Fireball Hog Rider Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tesla Fireball

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Goblin Gang
Hog Rider Goblin Hut
Tesla
Barbarians
Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Arrows Goblin Gang Fireball Barbarians Goblin Hut Wizard
Goblin Hut
Goblin Gang Hog Rider
Wizard
Hog Rider

Defense Synergies 1 10

Arrows
Tesla Barbarians Fireball Goblin Hut
Goblin Gang
Tesla Barbarians Goblin Hut
Tesla
Goblin Gang Arrows Fireball Wizard
Barbarians
Arrows Goblin Gang
Fireball
Arrows Tesla Goblin Hut
Hog Rider
Goblin Hut
Arrows Goblin Gang Fireball Wizard
Wizard
Tesla Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Goblin Hut Wizard
Barbarians Goblin Gang Tesla Goblin Hut
Goblin Gang Tesla Barbarians Goblin Hut
Tesla Barbarians Goblin Hut Goblin Gang
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball Tesla
Tesla Arrows Goblin Gang Fireball Goblin Hut Wizard
Arrows Tesla Barbarians Fireball
Tesla Barbarians Goblin Gang Goblin Hut
Goblin Gang Tesla Barbarians
Goblin Gang Barbarians Arrows Tesla Fireball Goblin Hut Wizard
Arrows Tesla Goblin Gang Fireball Goblin Hut Wizard
Tesla Barbarians Goblin Hut Goblin Gang Fireball Wizard
Fireball Wizard Arrows Goblin Gang Tesla Barbarians Goblin Hut
Barbarians Goblin Gang Tesla Goblin Hut
Barbarians Goblin Gang Tesla Fireball Goblin Hut
Tesla Barbarians Wizard Arrows Goblin Gang Fireball Goblin Hut
Arrows Tesla Fireball Goblin Gang Barbarians Goblin Hut Wizard
Arrows Wizard Tesla Barbarians Fireball Goblin Hut
Barbarians Tesla Goblin Hut
Goblin Gang Wizard Arrows Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Tesla Fireball Goblin Hut
Fireball Arrows Goblin Gang Tesla Wizard
Goblin Gang Barbarians Goblin Hut
Goblin Gang Tesla Barbarians Fireball
Barbarians Goblin Gang Tesla Goblin Hut
Arrows Fireball Wizard Goblin Gang Tesla Goblin Hut
Goblin Gang Tesla Barbarians Fireball Goblin Hut
Tesla Barbarians
Barbarians Fireball Goblin Hut
Goblin Gang Tesla Barbarians Goblin Hut
Tesla Barbarians Goblin Hut
Arrows Barbarians Fireball
Barbarians Goblin Gang Tesla Fireball Wizard
Wizard Tesla Barbarians Fireball
Goblin Gang Tesla Barbarians Goblin Hut Fireball
Arrows Tesla Barbarians Fireball Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblin Gang Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Wizard
Arrows Fireball Goblin Hut Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Goblin Hut Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Barbarians Fireball Goblin Hut
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Wizard
Arrows Fireball Wizard
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball

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