My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Zappies Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Giant
Giant Snowball
Bomber Archers Minions Barbarians Zappies
Zap
Bomber Archers Minions Zappies
Barbarian Barrel
Bomber Archers Knight Barbarians Zappies
The Log
Bomber Archers Barbarians Zappies
Earthquake
Bomber Archers Barbarians Zappies
Arrows
Bomber Archers Minions Zappies
Royal Delivery
Bomber Archers Knight Minions Barbarians Zappies
Fireball
Bomber Archers Minions Barbarians Zappies
Poison
Bomber Archers Minions Barbarians Zappies
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Knight Minions Zappies Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Minions
Archers
Knight Giant
Knight
Archers Minions Bomber Zappies
Minions
Knight Giant Rage Bomber
Barbarians
Zappies
Knight Giant Rage
Giant
Bomber Minions Rage Archers Zappies
Rage
Minions Giant Zappies

Defense Synergies 3 4

Bomber
Knight
Archers
Knight Minions
Knight
Bomber Archers Minions Zappies
Minions
Knight Archers Zappies
Barbarians
Zappies
Zappies
Knight Minions Barbarians
Giant
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Zappies
Barbarians Bomber Knight Minions Zappies
Barbarians Bomber Archers Knight Minions Zappies
Barbarians Bomber Knight Minions Zappies
Bomber Barbarians
Bomber Archers Minions Zappies
Minions Archers Zappies
Barbarians
Barbarians Zappies Minions
Knight Bomber Archers Barbarians Zappies
Archers Minions Barbarians Bomber Knight Zappies
Minions Archers Zappies
Barbarians Bomber Knight Minions Zappies
Bomber Minions Barbarians Zappies
Barbarians Knight Zappies
Barbarians Zappies
Barbarians Bomber Knight Minions Zappies
Bomber Archers Knight Minions Barbarians Zappies
Bomber Archers Knight Minions Barbarians Zappies
Barbarians Zappies
Bomber Archers Knight Minions Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Zappies
Bomber Archers Knight
Barbarians Zappies Knight Minions
Knight Barbarians Zappies
Barbarians Knight Zappies
Archers Minions Zappies
Archers Knight Minions Barbarians Zappies
Knight Barbarians Zappies
Knight Minions Barbarians Zappies
Barbarians Zappies
Knight Minions Barbarians Zappies
Barbarians
Barbarians Knight Zappies
Bomber Archers Barbarians Zappies
Barbarians Zappies Bomber Archers Knight Minions
Minions Bomber Archers Barbarians Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians
Bomber
Minions
Bomber Archers
Minions
Knight
Archers
Knight
Minions
Bomber
Bomber Minions
Bomber Archers
Bomber
Minions
Barbarians
Bomber
Archers
Minions Zappies
Bomber
Zappies
Archers Minions Barbarians Zappies
Archers Zappies
Knight
Bomber
Minions Zappies
Zappies

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