My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Barbarians Furnace Goblin Hut Miner
Zap
Minions Furnace Goblin Hut
Barbarian Barrel
Barbarians Furnace Goblin Hut
The Log
Barbarians Furnace Goblin Hut
Earthquake
Barbarians Furnace Goblin Hut
Arrows
Minions Furnace Goblin Hut
Royal Delivery
Minions Barbarians Goblin Hut Miner
Fireball
Minions Barbarians Furnace Goblin Hut
Poison
Minions Barbarians Furnace Goblin Hut
Lightning
Furnace Goblin Hut
Rocket
Barbarians Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Miner Fireball Furnace Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Miner
Minions
Miner
Barbarians
Fireball
Arrows The Log Miner
Furnace
Miner Goblin Hut
Goblin Hut
Furnace The Log Miner
The Log
Fireball Goblin Hut Miner
Miner
Minions Furnace Arrows Fireball Goblin Hut The Log

Defense Synergies 1 10

Arrows
Barbarians Fireball Furnace Goblin Hut
Minions
The Log
Barbarians
Arrows Furnace
Fireball
The Log Arrows Goblin Hut Miner
Furnace
Arrows Barbarians Goblin Hut
Goblin Hut
Arrows Fireball Furnace
The Log
Fireball Minions Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut The Log
Barbarians Minions Furnace Goblin Hut The Log
Barbarians Furnace Goblin Hut Minions
Barbarians Goblin Hut Minions Furnace
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Minions Furnace
Minions Furnace Arrows Fireball Goblin Hut
Arrows Barbarians Fireball The Log
Barbarians Minions Furnace Goblin Hut
Barbarians Miner
Minions Barbarians Arrows Fireball Furnace Goblin Hut The Log
Arrows Minions Fireball Furnace Goblin Hut
Barbarians Furnace Goblin Hut Minions Fireball The Log
Fireball Arrows Minions Barbarians Furnace Goblin Hut The Log
Barbarians Furnace Goblin Hut
Barbarians Fireball Furnace Goblin Hut The Log
Barbarians Arrows Minions Fireball Furnace Goblin Hut
Arrows Fireball Minions Barbarians Furnace Goblin Hut The Log
Arrows Furnace The Log Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Arrows Minions Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Goblin Hut
Fireball Arrows The Log Miner
Barbarians Minions Furnace Goblin Hut The Log
Barbarians Fireball The Log
Barbarians Goblin Hut
Arrows Fireball Furnace Minions Goblin Hut
Minions Barbarians Fireball Furnace Goblin Hut
Barbarians
Minions Barbarians Fireball Goblin Hut The Log
Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Arrows Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Furnace
Barbarians Goblin Hut Minions Fireball Furnace The Log
Arrows Minions Barbarians Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Miner
Arrows Fireball Goblin Hut The Log Miner
Arrows Barbarians Fireball The Log
Fireball Arrows Furnace The Log
Arrows Fireball Minions Furnace
Arrows Furnace The Log
Arrows Fireball The Log
Arrows Fireball The Log Miner
Minions Fireball
Miner Arrows Fireball The Log
Fireball Arrows
Fireball Goblin Hut The Log Miner
Arrows Minions Fireball
Arrows Fireball Furnace Goblin Hut The Log
Arrows Fireball Furnace Goblin Hut The Log
Arrows Fireball Furnace Goblin Hut The Log
Arrows Fireball
Minions
Arrows Fireball The Log
Arrows Fireball The Log Miner
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball Furnace
Arrows Fireball The Log Miner
Fireball Arrows The Log Miner
Fireball Miner Arrows The Log
Arrows Fireball Furnace
Minions Fireball Goblin Hut
Fireball
Arrows Fireball The Log Miner
Arrows Fireball
Arrows Fireball The Log
Minions Barbarians Fireball Goblin Hut
Fireball Arrows
Arrows The Log Fireball
Fireball Miner
Arrows The Log Fireball
Arrows Fireball
Minions Fireball The Log
Fireball
Fireball The Log Miner

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