My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarians Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Royal Giant
Giant Snowball
Minions Goblin Gang Barbarians Minion Horde
Zap
Minions Goblin Gang Mortar Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Mortar Barbarians
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Mortar Barbarians
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Barbarians Minion Horde
Fireball
Minions Goblin Gang Mortar Barbarians Minion Horde
Poison
Minions Goblin Gang Mortar Barbarians Minion Horde
Lightning
Mortar
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Mortar Barbarians Minion Horde Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mortar Minion Horde Royal Giant
Minions
Royal Giant Zap Mortar
Goblin Gang
Mortar Royal Giant
Mortar
Royal Giant Zap Minions Goblin Gang
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Minions Mortar Lightning Zap Goblin Gang Minion Horde
Lightning
Royal Giant

Defense Synergies 0 9

Zap
Minions Goblin Gang Mortar Barbarians Minion Horde
Minions
Zap Mortar
Goblin Gang
Zap Mortar Barbarians
Mortar
Zap Minions Goblin Gang
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Royal Giant
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Mortar Minion Horde
Barbarians Minion Horde Zap Minions Goblin Gang Mortar
Goblin Gang Mortar Barbarians Minion Horde Minions Lightning
Barbarians Minion Horde Minions Goblin Gang Mortar
Lightning Barbarians
Goblin Gang Zap Minions
Minions Minion Horde Lightning Zap Goblin Gang Mortar
Lightning Zap Barbarians
Barbarians Minion Horde Minions Goblin Gang Mortar
Goblin Gang Barbarians Minion Horde
Minions Goblin Gang Barbarians Minion Horde Zap
Minions Minion Horde Zap Goblin Gang
Mortar Barbarians Minion Horde Zap Minions Goblin Gang Lightning
Zap Minions Goblin Gang Mortar Barbarians Minion Horde
Barbarians Goblin Gang Mortar Minion Horde
Barbarians Minion Horde Zap Goblin Gang Mortar Lightning
Barbarians Minion Horde Minions Goblin Gang Mortar
Mortar Zap Minions Goblin Gang Barbarians Minion Horde
Zap Mortar Minions Barbarians
Barbarians Mortar
Goblin Gang Minions Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Mortar Lightning
Goblin Gang Barbarians Zap Minions Minion Horde Lightning
Goblin Gang Lightning Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde
Zap Minions Goblin Gang Minion Horde
Goblin Gang Minions Barbarians Minion Horde Lightning
Barbarians Minion Horde
Zap Minion Horde Lightning Minions Mortar Barbarians
Goblin Gang Barbarians Minion Horde
Minions Barbarians Minion Horde
Lightning Zap Barbarians
Barbarians Lightning Goblin Gang Minion Horde
Barbarians Minion Horde
Goblin Gang Barbarians Zap Minions Mortar Minion Horde Lightning
Minions Zap Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Minion Horde
Mortar Zap
Lightning Minion Horde
Lightning Barbarians
Zap Mortar Minion Horde
Zap Minions Minion Horde
Mortar Minion Horde
Zap Lightning
Zap Mortar Lightning
Lightning Minions Goblin Gang Minion Horde
Lightning Zap Mortar Minion Horde
Lightning Zap
Lightning Mortar
Lightning Minions Mortar Minion Horde
Lightning Zap Mortar
Lightning Zap Mortar Minion Horde
Lightning Mortar Minion Horde
Lightning Mortar
Minions Minion Horde Lightning
Lightning Zap Mortar
Lightning Zap Mortar
Lightning Minions Minion Horde
Lightning
Lightning
Lightning Zap Mortar Barbarians Minion Horde
Zap Mortar
Minion Horde
Mortar Zap Lightning
Lightning Zap Mortar
Lightning Zap Mortar
Lightning Zap Minion Horde
Zap Lightning Minions Minion Horde
Lightning Minion Horde
Lightning Zap Mortar Minion Horde
Zap Lightning Minion Horde
Minion Horde
Lightning
Zap Minion Horde Lightning Minions Goblin Gang Barbarians
Lightning Zap
Lightning Goblin Gang Minion Horde
Zap Mortar Lightning
Lightning Zap
Minion Horde
Zap Minions Goblin Gang Minion Horde Lightning
Zap Lightning
Lightning Zap Mortar

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