My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Barbarians Hog Rider Wizard
Fireball
Barbarians Hog Rider Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Hog Rider Freeze Barbarians Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Hog Rider Freeze

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Barbarians
Hog Rider
Hog Rider
Arrows Freeze The Log Barbarians Wizard Rocket
Inferno Tower
Wizard
Hog Rider
Rocket
Hog Rider
Freeze
Hog Rider Arrows
The Log
Hog Rider

Defense Synergies 1 5

Arrows
Barbarians Inferno Tower
Barbarians
Arrows
Hog Rider
Inferno Tower
The Log Arrows
Wizard
Freeze The Log
Rocket
The Log
Freeze
Wizard
The Log
Inferno Tower Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard The Log
Barbarians Inferno Tower The Log
Barbarians Inferno Tower Rocket Freeze
Barbarians Inferno Tower
Arrows Barbarians Rocket The Log
Arrows Freeze The Log
Inferno Tower Rocket Arrows Wizard Freeze
Rocket Arrows Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Barbarians Inferno Tower
Barbarians Arrows Wizard Freeze The Log
Arrows Inferno Tower Wizard
Barbarians Inferno Tower Wizard Rocket Freeze The Log
Wizard Rocket Arrows Barbarians Freeze The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Freeze The Log
Barbarians Wizard Arrows Inferno Tower
Arrows Barbarians Wizard The Log
Arrows Wizard Freeze The Log Barbarians
Barbarians Inferno Tower
Wizard Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Arrows Wizard Rocket The Log
Barbarians Inferno Tower Rocket The Log
Rocket Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Arrows Wizard Rocket Freeze
Rocket Barbarians Inferno Tower
Inferno Tower Barbarians
Rocket Freeze Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Barbarians Inferno Tower
Rocket Arrows Barbarians The Log
Barbarians Rocket Inferno Tower Wizard
Wizard Barbarians
Barbarians Inferno Tower Rocket Freeze The Log
Arrows Barbarians Inferno Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze The Log
Arrows The Log
Rocket Arrows The Log
Arrows Barbarians Rocket Freeze The Log
Wizard Rocket Arrows The Log
Arrows Wizard Rocket Freeze
Arrows Wizard The Log
Arrows The Log Wizard Freeze
Arrows The Log Wizard
Rocket
Rocket Arrows Wizard The Log
Arrows Wizard Rocket
Rocket The Log
Arrows Rocket Freeze
Arrows The Log
Rocket Arrows Wizard The Log
Arrows Wizard Rocket The Log
Arrows Rocket Freeze
Rocket
Rocket Arrows Wizard The Log
Rocket Arrows Wizard The Log
Rocket The Log
Rocket Arrows Wizard
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows Freeze The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Rocket Arrows The Log
Arrows Wizard
Rocket Wizard Freeze
Arrows Wizard Rocket The Log
Rocket Arrows Freeze
Rocket Arrows Wizard The Log
Barbarians Rocket Freeze
Rocket Arrows Wizard
Freeze
Arrows The Log
Wizard Rocket
Arrows The Log Wizard
Rocket Arrows
Rocket Freeze The Log
Rocket
Rocket Freeze The Log

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