My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Balloon
Giant Snowball
Bats Minions Goblin Gang Barbarians Balloon Lumberjack
Zap
Bats Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Tesla Barbarians Lumberjack
The Log
Goblin Gang Barbarians Lumberjack
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Barbarians Balloon Lumberjack
Fireball
Minions Goblin Gang Tesla Barbarians Balloon Lumberjack
Poison
Bats Minions Goblin Gang Barbarians Balloon
Lightning
Tesla Balloon Lumberjack
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Tesla Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Minions Lumberjack
Arrows
Balloon Lumberjack
Minions
Bats Balloon Lumberjack
Goblin Gang
Balloon
Tesla
Barbarians
Balloon
Balloon
Bats Arrows Lumberjack Minions Goblin Gang Barbarians
Lumberjack
Balloon Bats Arrows Minions

Defense Synergies 1 10

Bats
Minions Tesla Lumberjack
Arrows
Tesla Barbarians Lumberjack
Minions
Bats Tesla Lumberjack
Goblin Gang
Tesla Barbarians Lumberjack
Tesla
Goblin Gang Bats Arrows Minions
Barbarians
Arrows Goblin Gang
Balloon
Lumberjack
Bats Arrows Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Barbarians Lumberjack Bats Minions Goblin Gang Tesla
Goblin Gang Tesla Barbarians Lumberjack Bats Minions
Tesla Barbarians Lumberjack Bats Minions Goblin Gang
Arrows Barbarians Lumberjack
Arrows Goblin Gang Bats Minions Tesla Lumberjack
Bats Minions Tesla Arrows Goblin Gang
Arrows Tesla Barbarians
Tesla Barbarians Minions Goblin Gang Lumberjack
Goblin Gang Tesla Barbarians Lumberjack
Bats Minions Goblin Gang Barbarians Arrows Tesla Lumberjack
Arrows Minions Tesla Bats Goblin Gang
Tesla Barbarians Lumberjack Bats Minions Goblin Gang
Bats Arrows Minions Goblin Gang Tesla Barbarians Lumberjack
Barbarians Goblin Gang Tesla Lumberjack
Barbarians Goblin Gang Tesla Lumberjack
Tesla Barbarians Bats Arrows Minions Goblin Gang Lumberjack
Arrows Tesla Bats Minions Goblin Gang Barbarians Lumberjack
Arrows Bats Minions Tesla Barbarians Lumberjack
Barbarians Tesla Lumberjack
Goblin Gang Bats Arrows Minions Tesla Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Tesla
Arrows Goblin Gang Tesla Lumberjack
Goblin Gang Barbarians Lumberjack Bats Minions
Goblin Gang Lumberjack Bats Tesla Barbarians
Barbarians Goblin Gang Tesla Lumberjack
Arrows Bats Minions Goblin Gang Tesla
Goblin Gang Bats Minions Tesla Barbarians Lumberjack
Tesla Barbarians Lumberjack
Bats Minions Barbarians
Goblin Gang Tesla Barbarians
Bats Minions Tesla Barbarians Lumberjack
Arrows Barbarians
Barbarians Goblin Gang Tesla Lumberjack
Tesla Barbarians
Goblin Gang Tesla Barbarians Bats Minions Lumberjack
Bats Arrows Minions Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Arrows
Arrows Bats Minions
Arrows
Arrows
Arrows
Bats Minions Goblin Gang Lumberjack
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Bats Minions
Arrows
Arrows
Minions
Arrows
Arrows Barbarians
Arrows
Arrows
Arrows
Arrows
Bats Arrows
Bats Minions
Arrows
Arrows
Arrows
Bats Minions Goblin Gang Barbarians
Arrows
Arrows
Goblin Gang Lumberjack
Arrows
Arrows
Bats Minions Goblin Gang
Bats

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