My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Furnace Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Giant
Giant Snowball
Archers Minions Barbarians Musketeer Hog Rider Furnace
Zap
Archers Minions Furnace
Barbarian Barrel
Archers Barbarians Musketeer Furnace
The Log
Archers Barbarians Musketeer Hog Rider Furnace
Earthquake
Archers Barbarians Hog Rider Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Minions Barbarians Musketeer Hog Rider
Fireball
Archers Minions Barbarians Musketeer Hog Rider Furnace
Poison
Archers Minions Barbarians Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Barbarians Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Musketeer Hog Rider Furnace Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant
Minions
Hog Rider Giant
Barbarians
Hog Rider
Musketeer
Hog Rider Giant The Log
Hog Rider
Minions Musketeer The Log Archers Barbarians Furnace Giant
Furnace
Hog Rider Giant
Giant
Minions Musketeer Archers Hog Rider Furnace The Log
The Log
Hog Rider Musketeer Giant

Defense Synergies 1 7

Archers
Minions Furnace The Log
Minions
Archers Musketeer The Log
Barbarians
Furnace
Musketeer
The Log Minions Furnace
Hog Rider
Furnace
Archers Barbarians Musketeer
Giant
The Log
Musketeer Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Barbarians Minions Musketeer Furnace The Log
Barbarians Furnace Archers Minions Musketeer
Barbarians Minions Musketeer Furnace
Barbarians The Log
The Log Archers Minions Musketeer Furnace
Minions Musketeer Furnace Archers
Barbarians Musketeer The Log
Barbarians Minions Musketeer Furnace
Archers Barbarians Musketeer
Archers Minions Barbarians Musketeer Furnace The Log
Minions Musketeer Archers Furnace
Barbarians Furnace Minions Musketeer The Log
Minions Barbarians Furnace The Log
Barbarians Furnace
Barbarians Furnace The Log
Barbarians Minions Musketeer Furnace
Archers Minions Barbarians Musketeer Furnace The Log
Furnace The Log Archers Minions Barbarians Musketeer
Barbarians Musketeer
Archers Minions Barbarians Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace
Archers Musketeer The Log
Barbarians Minions Musketeer Furnace The Log
Barbarians Musketeer The Log
Barbarians Musketeer
Furnace Archers Minions Musketeer
Archers Minions Barbarians Musketeer Furnace
Barbarians
Minions Barbarians The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians The Log
Barbarians
Archers Barbarians Musketeer Furnace
Barbarians Archers Minions Musketeer Furnace The Log
Minions Archers Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Barbarians Musketeer The Log
Furnace The Log
Minions Musketeer Furnace
Archers Musketeer Furnace The Log
The Log
The Log
Minions Musketeer
Musketeer The Log
Archers Musketeer
Musketeer The Log
Minions Musketeer
Musketeer Furnace The Log
Musketeer Furnace The Log
Musketeer Furnace The Log
Minions
Archers Musketeer The Log
The Log
Minions Musketeer The Log
Musketeer The Log
Barbarians Musketeer The Log
The Log Furnace
The Log Musketeer
Musketeer The Log
Musketeer The Log
Archers Musketeer Furnace
Minions Musketeer
Musketeer The Log
The Log
Archers Minions Barbarians Musketeer
Archers Musketeer
The Log
Musketeer
The Log Musketeer
Musketeer
Minions Musketeer The Log
Musketeer
Musketeer The Log

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