My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Wizard Lumberjack
The Log
Goblin Gang Barbarians Hog Rider Lumberjack
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard Lumberjack
Fireball
Goblin Gang Barbarians Hog Rider Wizard Lumberjack
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard Lumberjack
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Fireball Hog Rider Lumberjack Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mirror
Barbarians
Hog Rider
Fireball
Hog Rider Mirror The Log
Hog Rider
Goblin Gang Fireball The Log Barbarians Wizard Mirror Lumberjack
Wizard
Hog Rider Lumberjack
Mirror
Fireball The Log Goblin Gang Hog Rider Lumberjack
The Log
Hog Rider Mirror Fireball Lumberjack
Lumberjack
Hog Rider Wizard Mirror The Log

Defense Synergies 2 10

Goblin Gang
Barbarians Mirror The Log Lumberjack
Barbarians
Goblin Gang
Fireball
Mirror The Log Lumberjack
Hog Rider
Wizard
The Log Lumberjack
Mirror
Fireball Goblin Gang The Log Lumberjack
The Log
Fireball Goblin Gang Wizard Mirror Lumberjack
Lumberjack
Goblin Gang Fireball Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Lumberjack Goblin Gang The Log
Goblin Gang Barbarians Lumberjack
Barbarians Lumberjack Goblin Gang
Barbarians Fireball The Log Lumberjack
Goblin Gang Fireball The Log Lumberjack
Goblin Gang Fireball Wizard
Barbarians Fireball The Log
Barbarians Goblin Gang Lumberjack
Goblin Gang Barbarians Lumberjack
Goblin Gang Barbarians Fireball Wizard The Log Lumberjack
Goblin Gang Fireball Wizard
Barbarians Lumberjack Goblin Gang Fireball Wizard The Log
Fireball Wizard Goblin Gang Barbarians The Log Lumberjack
Barbarians Goblin Gang Lumberjack
Barbarians Goblin Gang Fireball The Log Lumberjack
Barbarians Wizard Goblin Gang Fireball Lumberjack
Fireball Goblin Gang Barbarians Wizard The Log Lumberjack
Wizard The Log Barbarians Fireball Lumberjack
Barbarians Lumberjack
Goblin Gang Wizard Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Fireball
Fireball Goblin Gang Wizard The Log Lumberjack
Goblin Gang Barbarians Lumberjack The Log
Goblin Gang Lumberjack Barbarians Fireball The Log
Barbarians Goblin Gang Lumberjack
Fireball Wizard Goblin Gang
Goblin Gang Barbarians Fireball Lumberjack
Barbarians Lumberjack
Barbarians Fireball The Log
Goblin Gang Barbarians
Barbarians Lumberjack
Barbarians Fireball The Log
Barbarians Goblin Gang Fireball Wizard Lumberjack
Wizard Barbarians Fireball
Goblin Gang Barbarians Fireball The Log Lumberjack
Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Lumberjack
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Barbarians Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Wizard Lumberjack
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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