My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Miner
Giant Snowball
Fire Spirit Archers Cannon Barbarians Miner
Zap
Fire Spirit Archers Cannon Royal Giant
Barbarian Barrel
Fire Spirit Archers Cannon Barbarians
The Log
Fire Spirit Archers Cannon Barbarians Royal Giant
Earthquake
Archers Cannon Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Miner
Fireball
Archers Cannon Barbarians
Poison
Archers Cannon Barbarians
Lightning
Cannon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Cannon Miner Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap
Zap
Fireball Miner Fire Spirit Archers Royal Giant
Archers
Zap Royal Giant Miner
Cannon
Barbarians
Royal Giant
Fire Spirit Fireball Miner Zap Archers
Fireball
Zap Royal Giant Miner
Miner
Fire Spirit Zap Royal Giant Archers Fireball

Defense Synergies 2 7

Fire Spirit
Zap
Zap
Cannon Fireball Fire Spirit Archers Barbarians Miner
Archers
Zap Cannon
Cannon
Zap Archers Fireball
Barbarians
Zap
Royal Giant
Fireball
Zap Cannon Miner
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Barbarians Zap Cannon
Cannon Barbarians Fire Spirit Archers
Cannon Barbarians
Barbarians Fireball
Fireball Fire Spirit Zap Archers Cannon
Fire Spirit Zap Archers Cannon Fireball
Zap Cannon Barbarians Fireball
Cannon Barbarians
Fire Spirit Archers Cannon Barbarians Miner
Archers Barbarians Zap Cannon Fireball
Zap Archers Fireball
Cannon Barbarians Fire Spirit Zap Fireball
Fire Spirit Fireball Zap Cannon Barbarians
Barbarians Cannon
Barbarians Zap Cannon Fireball
Barbarians Cannon Fireball
Fire Spirit Cannon Fireball Zap Archers Barbarians
Zap Fire Spirit Archers Cannon Barbarians Fireball
Barbarians Cannon
Fire Spirit Archers Cannon Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers Miner
Barbarians Zap
Zap Barbarians Fireball
Barbarians Cannon
Fire Spirit Fireball Zap Archers
Archers Barbarians Fireball
Barbarians
Zap Barbarians Fireball
Cannon Barbarians
Barbarians
Zap Barbarians Fireball
Barbarians Cannon Fireball
Archers Cannon Barbarians Fireball
Barbarians Zap Archers Fireball
Zap Archers Cannon Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Fireball
Miner Zap Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball Miner
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Fire Spirit Zap Archers Fireball
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fire Spirit Archers Barbarians Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball Miner

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