My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians
Zap
Royal Giant
Barbarian Barrel
Barbarians Bomb Tower Wizard Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians Bomb Tower
Arrows
Royal Delivery
Barbarians Wizard Ice Wizard
Fireball
Barbarians Bomb Tower Wizard Ice Wizard
Poison
Barbarians Bomb Tower Wizard Ice Wizard
Lightning
Bomb Tower Wizard Ice Wizard
Rocket
Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Fireball Bomb Tower Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Ice Wizard Wizard Tornado The Log
Fireball
Royal Giant Tornado The Log
Bomb Tower
Wizard
Tornado Royal Giant
Tornado
Fireball Wizard Royal Giant The Log Ice Wizard
The Log
Royal Giant Fireball Tornado
Ice Wizard
Royal Giant Tornado

Defense Synergies 6 7

Barbarians
Royal Giant
Fireball
Tornado The Log Bomb Tower Ice Wizard
Bomb Tower
Tornado The Log Fireball Ice Wizard
Wizard
Tornado The Log Ice Wizard
Tornado
Fireball Bomb Tower Wizard Ice Wizard The Log
The Log
Fireball Bomb Tower Wizard Tornado Ice Wizard
Ice Wizard
Tornado Fireball Bomb Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Bomb Tower The Log Ice Wizard
Barbarians Bomb Tower Tornado Ice Wizard
Barbarians Bomb Tower Ice Wizard
Barbarians Fireball Bomb Tower Tornado The Log
Fireball Tornado The Log Bomb Tower Ice Wizard
Tornado Fireball Bomb Tower Wizard Ice Wizard
Barbarians Fireball Bomb Tower The Log
Barbarians Bomb Tower Tornado Ice Wizard
Tornado Barbarians Ice Wizard
Barbarians Ice Wizard Fireball Bomb Tower Wizard Tornado The Log
Fireball Wizard Tornado Ice Wizard
Barbarians Bomb Tower Fireball Wizard The Log Ice Wizard
Fireball Bomb Tower Wizard Barbarians Tornado The Log
Barbarians Bomb Tower
Barbarians Bomb Tower Tornado Fireball The Log
Barbarians Bomb Tower Wizard Fireball Tornado
Fireball Bomb Tower Barbarians Wizard Tornado The Log Ice Wizard
Bomb Tower Wizard Tornado The Log Barbarians Fireball Ice Wizard
Barbarians Bomb Tower Tornado
Wizard Barbarians Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomb Tower Wizard The Log
Barbarians Bomb Tower The Log
Barbarians Fireball Tornado The Log
Barbarians
Fireball Wizard Bomb Tower Tornado Ice Wizard
Barbarians Fireball Bomb Tower Ice Wizard
Barbarians Bomb Tower
Barbarians Fireball Bomb Tower Tornado The Log
Barbarians
Barbarians Bomb Tower
Barbarians Fireball Tornado The Log
Barbarians Fireball Bomb Tower Wizard
Wizard Barbarians Fireball Bomb Tower
Barbarians Fireball Bomb Tower Tornado The Log
Barbarians Fireball Bomb Tower Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado Ice Wizard
Wizard Tornado The Log
Fireball The Log Wizard Tornado Ice Wizard
Fireball The Log Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Barbarians Fireball The Log
Tornado The Log Fireball Wizard Ice Wizard
Fireball The Log Wizard Tornado Ice Wizard
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball
Fireball Wizard Tornado Ice Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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