My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Prince Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Witch Prince Bandit
Barbarian Barrel
Barbarians Wizard Witch Executioner Bandit
The Log
Barbarians Mini P.E.K.K.A Witch Prince Bandit
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch Prince Executioner Bandit
Fireball
Barbarians Wizard Baby Dragon Witch Executioner Bandit
Poison
Barbarians Wizard Witch Executioner
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Prince Executioner Bandit
Rocket
Barbarians Wizard Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Baby Dragon Barbarians Wizard Witch Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Mini P.E.K.K.A Baby Dragon Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Prince Bandit
Baby Dragon
Mini P.E.K.K.A Witch Prince Bandit
Witch
Baby Dragon Prince Bandit
Prince
Wizard Baby Dragon Witch
Executioner
Bandit
Bandit
Wizard Baby Dragon Witch Executioner

Defense Synergies 0 13

Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon Witch Executioner
Wizard
Mini P.E.K.K.A Prince Bandit
Baby Dragon
Mini P.E.K.K.A Witch Prince Bandit
Witch
Mini P.E.K.K.A Baby Dragon Prince Bandit
Prince
Wizard Baby Dragon Witch Executioner
Executioner
Mini P.E.K.K.A Prince Bandit
Bandit
Wizard Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Executioner
Barbarians Mini P.E.K.K.A Witch Prince Executioner Bandit
Barbarians Mini P.E.K.K.A Witch Prince Executioner Bandit
Barbarians Mini P.E.K.K.A Witch Prince Bandit
Barbarians Mini P.E.K.K.A Prince
Baby Dragon Executioner Bandit
Wizard Baby Dragon Witch Executioner
Barbarians Baby Dragon Bandit
Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Prince Bandit
Barbarians Witch Executioner Wizard Baby Dragon Bandit
Executioner Wizard Baby Dragon Witch
Barbarians Mini P.E.K.K.A Prince Wizard Witch Bandit
Wizard Executioner Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince
Barbarians Mini P.E.K.K.A Prince Bandit
Barbarians Mini P.E.K.K.A Prince Bandit
Barbarians Wizard Mini P.E.K.K.A Witch Prince Executioner
Barbarians Wizard Baby Dragon Witch Prince Executioner Bandit
Wizard Baby Dragon Witch Executioner Barbarians Bandit
Barbarians Mini P.E.K.K.A Prince
Wizard Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch Prince Bandit
Bandit Mini P.E.K.K.A Wizard Baby Dragon Prince Executioner
Barbarians Bandit Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Barbarians Bandit
Barbarians Mini P.E.K.K.A Witch Prince Executioner Bandit
Wizard Executioner Baby Dragon Witch
Mini P.E.K.K.A Prince Barbarians Witch Bandit
Mini P.E.K.K.A Barbarians Prince
Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince Bandit
Witch Barbarians
Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Wizard Witch Executioner Bandit
Wizard Barbarians Baby Dragon Witch Executioner
Barbarians Witch Mini P.E.K.K.A Baby Dragon Prince Executioner
Executioner Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Executioner Bandit
Baby Dragon Bandit
Barbarians Prince
Wizard Executioner Baby Dragon
Wizard Executioner Baby Dragon Witch
Wizard Baby Dragon Witch Executioner
Wizard Baby Dragon Executioner
Wizard Bandit
Mini P.E.K.K.A Prince
Wizard Prince Bandit
Wizard Baby Dragon Executioner
Baby Dragon Executioner Bandit
Baby Dragon Bandit
Baby Dragon Prince
Wizard Baby Dragon Witch Executioner Bandit
Wizard Baby Dragon Executioner Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Prince Executioner Bandit
Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Barbarians Baby Dragon
Wizard Baby Dragon Witch Executioner
Witch
Wizard Baby Dragon Witch Executioner Bandit
Wizard Baby Dragon Witch Prince Bandit
Baby Dragon Bandit
Wizard Baby Dragon Witch Executioner
Wizard Witch
Mini P.E.K.K.A
Wizard Bandit
Prince
Wizard
Barbarians Witch Prince Bandit
Wizard Baby Dragon Witch Executioner
Mini P.E.K.K.A Wizard Baby Dragon Prince Executioner
Wizard Baby Dragon Executioner
Prince Executioner
Baby Dragon Witch
Witch Executioner
Baby Dragon Witch Prince Executioner Bandit

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