My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Barbarians Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Barbarians Inferno Tower Wizard Goblin Barrel Giant Skeleton
The Log
Barbarians Goblin Barrel Giant Skeleton
Earthquake
Barbarians Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Wizard Goblin Barrel Giant Skeleton
Fireball
Barbarians Inferno Tower Wizard Goblin Barrel
Poison
Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Barbarians Inferno Tower Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Goblin Barrel Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Skeleton
Arrows
Zap Goblin Barrel Giant Skeleton
Barbarians
Inferno Tower
Wizard
Giant Skeleton
Rocket
Goblin Barrel
Arrows Giant Skeleton
Giant Skeleton
Zap Arrows Wizard Goblin Barrel

Defense Synergies 0 8

Zap
Arrows Barbarians Inferno Tower Giant Skeleton
Arrows
Zap Barbarians Inferno Tower Giant Skeleton
Barbarians
Zap Arrows
Inferno Tower
Zap Arrows
Wizard
Giant Skeleton
Rocket
Goblin Barrel
Giant Skeleton
Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Wizard
Barbarians Inferno Tower Zap
Barbarians Inferno Tower Rocket Giant Skeleton
Barbarians Inferno Tower
Arrows Barbarians Rocket Giant Skeleton
Arrows Zap
Inferno Tower Rocket Zap Arrows Wizard
Rocket Zap Arrows Barbarians Inferno Tower Giant Skeleton
Barbarians Inferno Tower
Barbarians Inferno Tower Giant Skeleton
Barbarians Zap Arrows Wizard Giant Skeleton
Arrows Inferno Tower Zap Wizard
Barbarians Inferno Tower Zap Wizard Rocket Giant Skeleton
Wizard Rocket Zap Arrows Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Zap
Barbarians Wizard Arrows Inferno Tower
Arrows Zap Barbarians Wizard
Zap Arrows Wizard Barbarians Giant Skeleton
Barbarians Inferno Tower
Wizard Arrows Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Giant Skeleton
Zap Arrows Wizard Rocket
Barbarians Giant Skeleton Zap Inferno Tower Rocket
Rocket Giant Skeleton Zap Barbarians Inferno Tower
Barbarians Inferno Tower Giant Skeleton
Arrows Wizard Rocket Zap
Rocket Barbarians Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Barbarians
Zap Rocket Giant Skeleton Barbarians Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower Giant Skeleton
Rocket Zap Arrows Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton Inferno Tower Wizard
Wizard Barbarians
Barbarians Inferno Tower Zap Rocket Giant Skeleton
Arrows Zap Barbarians Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows Zap
Rocket Arrows Giant Skeleton
Arrows Barbarians Rocket Giant Skeleton
Wizard Rocket Zap Arrows
Arrows Wizard Zap Rocket
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Rocket
Rocket Zap Arrows Wizard
Zap Arrows Wizard Rocket
Rocket
Arrows Rocket
Zap Arrows
Rocket Zap Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Zap Arrows Wizard
Rocket Zap Arrows Wizard
Rocket Giant Skeleton
Rocket Arrows Wizard
Rocket
Rocket Zap Arrows Barbarians
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Rocket Zap Arrows
Zap Arrows Wizard
Zap Rocket Wizard
Zap Arrows Wizard Rocket
Zap Rocket Arrows
Giant Skeleton
Rocket Arrows Wizard
Zap Barbarians Rocket
Rocket Zap Arrows Wizard
Arrows
Wizard Rocket
Arrows Zap Wizard
Rocket Zap Arrows Giant Skeleton
Zap Rocket Giant Skeleton
Zap Rocket
Zap Rocket Giant Skeleton

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