My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant
Giant Snowball
Archers Barbarians Minion Horde
Zap
Archers Minion Horde
Barbarian Barrel
Archers Barbarians
The Log
Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Mini P.E.K.K.A
Fireball
Archers Barbarians Minion Horde
Poison
Archers Barbarians Minion Horde
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Arrows Mini P.E.K.K.A Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Archers Minion Horde Mini P.E.K.K.A
Archers
Zap Arrows Mini P.E.K.K.A Giant
Arrows
Zap Giant Archers Mini P.E.K.K.A
Barbarians
Minion Horde
Rage Zap Giant
Mini P.E.K.K.A
Giant Zap Archers Arrows Rage
Giant
Zap Arrows Mini P.E.K.K.A Rage Archers Minion Horde
Rage
Minion Horde Giant Mini P.E.K.K.A

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Archers Arrows Barbarians Minion Horde
Archers
Zap Mini P.E.K.K.A
Arrows
Zap Barbarians Mini P.E.K.K.A
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Mini P.E.K.K.A
Zap Archers Arrows
Giant
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Zap
Barbarians Minion Horde Mini P.E.K.K.A Archers
Barbarians Minion Horde Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Archers
Minion Horde Zap Archers Arrows
Zap Arrows Barbarians
Barbarians Minion Horde Mini P.E.K.K.A
Archers Barbarians Minion Horde Mini P.E.K.K.A
Archers Barbarians Minion Horde Zap Arrows
Arrows Minion Horde Zap Archers
Barbarians Minion Horde Mini P.E.K.K.A Zap
Zap Arrows Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Zap Mini P.E.K.K.A
Barbarians Minion Horde Arrows Mini P.E.K.K.A
Arrows Zap Archers Barbarians Minion Horde
Zap Arrows Archers Barbarians
Barbarians Mini P.E.K.K.A
Archers Arrows Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers
Zap Archers Arrows Mini P.E.K.K.A
Barbarians Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Arrows Zap Archers Minion Horde
Mini P.E.K.K.A Archers Barbarians Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Zap Minion Horde Barbarians Mini P.E.K.K.A
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Minion Horde
Archers Barbarians Minion Horde
Barbarians Zap Archers Minion Horde Mini P.E.K.K.A
Arrows Zap Archers Barbarians Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Barbarians
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Archers Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde Mini P.E.K.K.A
Zap Arrows Minion Horde
Zap Archers Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A
Zap Arrows
Minion Horde
Arrows
Zap Arrows Barbarians Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows Minion Horde
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Archers Barbarians
Zap Archers Arrows
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap

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