My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Elixir Collector Three Musketeers Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Barbarian Hut Three Musketeers Giant Skeleton
The Log
Barbarian Hut Three Musketeers Giant Skeleton
Earthquake
Barbarian Hut Elixir Collector
Arrows
Royal Delivery
Three Musketeers Giant Skeleton
Fireball
Barbarian Hut Elixir Collector Three Musketeers
Poison
Barbarian Hut Elixir Collector Three Musketeers
Lightning
Barbarian Hut Elixir Collector Three Musketeers
Rocket
Barbarian Hut Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rocket Barbarian Hut Elixir Collector Giant Skeleton Lightning Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mirror Rocket Barbarian Hut Elixir Collector

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Mirror
Barbarian Hut
Three Musketeers Mirror Giant Skeleton
Elixir Collector
Three Musketeers
Barbarian Hut Mirror
Mirror
Rocket Barbarian Hut Three Musketeers Giant Skeleton Lightning
Giant Skeleton
Barbarian Hut Mirror Lightning
Lightning
Mirror Giant Skeleton
Mega Knight

Defense Synergies 0 1

Rocket
Barbarian Hut
Elixir Collector
Three Musketeers
Mirror
Mega Knight
Giant Skeleton
Lightning
Mega Knight
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Lightning
Barbarian Hut Three Musketeers Mega Knight
Rocket Barbarian Hut Three Musketeers Mega Knight Giant Skeleton Lightning
Barbarian Hut Three Musketeers Mega Knight
Lightning Rocket Giant Skeleton Mega Knight
Mega Knight
Rocket Three Musketeers Lightning Barbarian Hut
Rocket Barbarian Hut Lightning Giant Skeleton Mega Knight
Barbarian Hut Three Musketeers
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight
Three Musketeers Barbarian Hut
Barbarian Hut Mega Knight Rocket Three Musketeers Giant Skeleton Lightning
Rocket Barbarian Hut Three Musketeers Mega Knight
Barbarian Hut Three Musketeers Mega Knight
Rocket Barbarian Hut Three Musketeers Lightning Mega Knight
Barbarian Hut Three Musketeers Mega Knight
Mega Knight Barbarian Hut Three Musketeers
Barbarian Hut Giant Skeleton Mega Knight
Barbarian Hut Three Musketeers
Mega Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Giant Skeleton
Rocket Lightning Mega Knight
Giant Skeleton Mega Knight Rocket Barbarian Hut Lightning
Rocket Giant Skeleton Lightning Mega Knight Barbarian Hut
Barbarian Hut Giant Skeleton Three Musketeers Mega Knight
Rocket Three Musketeers
Rocket Barbarian Hut Giant Skeleton Lightning
Giant Skeleton Mega Knight Barbarian Hut
Rocket Giant Skeleton Lightning Mega Knight Barbarian Hut
Barbarian Hut Three Musketeers
Mega Knight Giant Skeleton
Rocket Lightning Mega Knight Giant Skeleton
Rocket Giant Skeleton Lightning Mega Knight Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers Mega Knight
Rocket Barbarian Hut Three Musketeers Giant Skeleton Lightning
Mega Knight Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Barbarian Hut Giant Skeleton
Rocket Lightning Barbarian Hut Giant Skeleton
Lightning Rocket Barbarian Hut Giant Skeleton
Rocket Mega Knight
Rocket
Barbarian Hut Lightning
Lightning
Rocket Lightning Three Musketeers
Rocket Lightning
Lightning Rocket
Rocket Lightning Barbarian Hut Three Musketeers
Lightning Rocket
Lightning Barbarian Hut
Rocket Lightning Barbarian Hut Three Musketeers
Lightning Rocket Barbarian Hut Three Musketeers Mega Knight
Lightning Rocket Three Musketeers
Rocket Lightning
Rocket Lightning Three Musketeers Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Giant Skeleton Mega Knight
Rocket Lightning
Rocket Lightning
Rocket Lightning Barbarian Hut
Mega Knight
Lightning
Lightning Mega Knight
Rocket Lightning
Lightning
Rocket Lightning
Lightning
Lightning Rocket Mega Knight
Rocket Lightning
Giant Skeleton Mega Knight
Rocket Lightning
Lightning Rocket Barbarian Hut
Rocket Lightning Three Musketeers
Lightning Rocket Three Musketeers Mega Knight
Lightning
Rocket Lightning Giant Skeleton
Three Musketeers Mega Knight
Rocket Giant Skeleton Lightning
Rocket Lightning
Lightning Rocket Giant Skeleton Mega Knight

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