My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Musketeer Goblin Hut
Zap
Archers Goblin Gang Goblin Hut
Barbarian Barrel
Archers Knight Goblin Gang Musketeer Goblin Hut Barbarian Hut
The Log
Archers Goblin Gang Musketeer Goblin Hut Barbarian Hut
Earthquake
Archers Goblin Gang Goblin Hut Barbarian Hut
Arrows
Archers Goblin Gang Goblin Hut
Royal Delivery
Archers Knight Goblin Gang Musketeer Goblin Hut
Fireball
Archers Goblin Gang Musketeer Goblin Hut Barbarian Hut
Poison
Archers Goblin Gang Musketeer Goblin Hut Barbarian Hut
Lightning
Knight Musketeer Goblin Hut Barbarian Hut
Rocket
Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Musketeer Goblin Hut Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Goblin Hut Barbarian Hut
Arrows
Archers Knight Barbarian Hut
Knight
Archers Goblin Gang Musketeer Arrows Goblin Hut Barbarian Hut
Goblin Gang
Knight Goblin Hut Barbarian Hut
Musketeer
Knight Barbarian Hut Goblin Hut
Goblin Hut
Archers Knight Goblin Gang Musketeer Barbarian Hut
Rocket
Barbarian Hut
Musketeer Archers Arrows Knight Goblin Gang Goblin Hut

Defense Synergies 4 13

Archers
Knight Goblin Gang Goblin Hut Barbarian Hut
Arrows
Knight Goblin Hut Barbarian Hut
Knight
Archers Goblin Gang Musketeer Arrows Goblin Hut Barbarian Hut
Goblin Gang
Knight Musketeer Archers Goblin Hut Barbarian Hut
Musketeer
Knight Goblin Gang Goblin Hut Barbarian Hut
Goblin Hut
Archers Arrows Knight Goblin Gang Musketeer Barbarian Hut
Rocket
Barbarian Hut
Archers Arrows Knight Goblin Gang Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Knight Musketeer Goblin Hut
Barbarian Hut Knight Goblin Gang Musketeer Goblin Hut
Goblin Gang Goblin Hut Rocket Barbarian Hut Archers Knight Musketeer
Goblin Hut Barbarian Hut Knight Goblin Gang Musketeer
Arrows Rocket
Arrows Goblin Gang Archers Musketeer
Musketeer Rocket Archers Arrows Goblin Gang Goblin Hut Barbarian Hut
Rocket Barbarian Hut Arrows Musketeer
Barbarian Hut Goblin Gang Musketeer Goblin Hut
Knight Goblin Gang Archers Musketeer
Archers Goblin Gang Arrows Knight Musketeer Goblin Hut
Arrows Musketeer Archers Goblin Gang Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Knight Goblin Gang Musketeer Rocket
Rocket Barbarian Hut Arrows Goblin Gang Goblin Hut
Barbarian Hut Knight Goblin Gang Goblin Hut
Rocket Barbarian Hut Goblin Gang Goblin Hut
Barbarian Hut Arrows Knight Goblin Gang Musketeer Goblin Hut
Arrows Archers Knight Goblin Gang Musketeer Goblin Hut Barbarian Hut
Arrows Archers Knight Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Goblin Gang Archers Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarian Hut Archers Goblin Hut
Archers Arrows Knight Goblin Gang Musketeer Rocket
Goblin Gang Knight Musketeer Goblin Hut Rocket Barbarian Hut
Goblin Gang Rocket Knight Musketeer Barbarian Hut
Barbarian Hut Knight Goblin Gang Musketeer Goblin Hut
Arrows Rocket Archers Goblin Gang Musketeer Goblin Hut
Goblin Gang Rocket Archers Knight Musketeer Goblin Hut Barbarian Hut
Knight Barbarian Hut
Rocket Knight Goblin Hut Barbarian Hut
Goblin Gang Musketeer Goblin Hut Barbarian Hut
Knight Musketeer Goblin Hut
Rocket Arrows
Rocket Knight Goblin Gang Barbarian Hut
Archers Musketeer Barbarian Hut
Goblin Gang Goblin Hut Archers Knight Musketeer Rocket Barbarian Hut
Arrows Archers Musketeer Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket Barbarian Hut
Arrows Musketeer
Rocket Arrows Goblin Hut Barbarian Hut
Arrows Knight Musketeer Rocket Barbarian Hut
Rocket Arrows
Arrows Musketeer Rocket
Archers Arrows Musketeer
Arrows Barbarian Hut
Arrows
Rocket Goblin Gang Musketeer
Rocket Arrows Knight Musketeer
Archers Arrows Musketeer Rocket
Rocket Knight Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Rocket
Arrows Musketeer Goblin Hut Barbarian Hut
Rocket Arrows Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Goblin Hut Rocket Barbarian Hut
Arrows Rocket
Rocket
Rocket Archers Arrows Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer Barbarian Hut
Arrows
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Archers Arrows Musketeer
Rocket Musketeer Goblin Hut
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Archers Goblin Gang Musketeer Goblin Hut Rocket Barbarian Hut
Rocket Archers Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Goblin Gang Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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