My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Fire Spirit Archers Musketeer
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Musketeer Barbarian Hut
The Log
Fire Spirit Archers Elite Barbarians Musketeer Barbarian Hut
Earthquake
Archers Barbarian Hut
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Musketeer
Fireball
Archers Elite Barbarians Musketeer Barbarian Hut
Poison
Archers Musketeer Barbarian Hut
Lightning
Elite Barbarians Musketeer Barbarian Hut
Rocket
Elite Barbarians Musketeer Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Arrows Musketeer Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Barbarian Hut
Archers
Arrows Elite Barbarians Barbarian Hut
Arrows
Elite Barbarians Archers Barbarian Hut
Elite Barbarians
Arrows Fire Spirit Archers The Log
Musketeer
Barbarian Hut The Log
Rocket
Barbarian Hut
Musketeer Fire Spirit Archers Arrows
The Log
Elite Barbarians Musketeer

Defense Synergies 1 8

Fire Spirit
The Log
Archers
Barbarian Hut The Log
Arrows
Barbarian Hut
Elite Barbarians
The Log
Musketeer
The Log Barbarian Hut
Rocket
The Log
Barbarian Hut
Archers Arrows Musketeer The Log
The Log
Musketeer Fire Spirit Archers Elite Barbarians Rocket Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Musketeer The Log
Elite Barbarians Barbarian Hut Musketeer The Log
Rocket Barbarian Hut Fire Spirit Archers Elite Barbarians Musketeer
Elite Barbarians Barbarian Hut Musketeer
Arrows Elite Barbarians Rocket The Log
Arrows The Log Fire Spirit Archers Musketeer
Musketeer Rocket Fire Spirit Archers Arrows Barbarian Hut
Rocket Barbarian Hut Arrows Musketeer The Log
Barbarian Hut Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Archers Musketeer
Archers Arrows Musketeer The Log
Arrows Musketeer Archers Barbarian Hut
Barbarian Hut Fire Spirit Elite Barbarians Musketeer Rocket The Log
Fire Spirit Rocket Barbarian Hut Arrows The Log
Elite Barbarians Barbarian Hut
Rocket Barbarian Hut Elite Barbarians The Log
Barbarian Hut Arrows Elite Barbarians Musketeer
Fire Spirit Arrows Archers Elite Barbarians Musketeer Barbarian Hut The Log
Arrows The Log Fire Spirit Archers Musketeer Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer
Fire Spirit Archers Arrows Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Elite Barbarians
Archers Arrows Elite Barbarians Musketeer Rocket The Log
Elite Barbarians Musketeer Rocket Barbarian Hut The Log
Rocket Elite Barbarians Musketeer Barbarian Hut The Log
Barbarian Hut Elite Barbarians Musketeer
Fire Spirit Arrows Rocket Archers Musketeer
Rocket Archers Elite Barbarians Musketeer Barbarian Hut
Elite Barbarians Barbarian Hut
Rocket Elite Barbarians Barbarian Hut The Log
Musketeer Barbarian Hut
Elite Barbarians Musketeer
Rocket Arrows Elite Barbarians The Log
Elite Barbarians Rocket Barbarian Hut
Archers Musketeer Barbarian Hut
Elite Barbarians Archers Musketeer Rocket Barbarian Hut The Log
Arrows Archers Elite Barbarians Musketeer Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Barbarian Hut The Log
Arrows Musketeer The Log
Rocket Arrows Barbarian Hut The Log
Arrows Musketeer Rocket Barbarian Hut The Log
Rocket Fire Spirit Arrows The Log
Arrows Fire Spirit Musketeer Rocket
Fire Spirit Archers Arrows Musketeer The Log
Arrows The Log Fire Spirit Barbarian Hut
Arrows The Log
Rocket Fire Spirit Elite Barbarians Musketeer
Rocket Arrows Musketeer The Log
Fire Spirit Archers Arrows Musketeer Rocket
Rocket Fire Spirit Elite Barbarians Musketeer Barbarian Hut The Log
Arrows Musketeer Rocket
Arrows Elite Barbarians Musketeer Barbarian Hut The Log
Rocket Arrows Musketeer Barbarian Hut The Log
Arrows Musketeer Rocket Barbarian Hut The Log
Arrows Rocket
Rocket
Rocket Fire Spirit Archers Arrows Musketeer The Log
Rocket Fire Spirit Arrows The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Musketeer Barbarian Hut The Log
Arrows The Log Fire Spirit
Arrows The Log Musketeer
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Elite Barbarians Fire Spirit Archers Arrows Musketeer
Rocket Musketeer
Elite Barbarians
Arrows Musketeer Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Fire Spirit Archers Musketeer Rocket Barbarian Hut
Rocket Fire Spirit Archers Arrows Musketeer
Arrows The Log
Musketeer Rocket
Arrows The Log Musketeer
Rocket Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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