My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Royal Ghost Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Royal Ghost Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Bandit Hog Rider Electro Wizard Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Bandit Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit Mega Knight
Hog Rider
Arrows Rocket Bandit Electro Wizard Mega Knight
Rocket
Hog Rider
Royal Ghost
Bandit Electro Wizard Mega Knight
Bandit
Arrows Hog Rider Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Hog Rider Royal Ghost Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider Royal Ghost Bandit Electro Wizard

Defense Synergies 1 8

Arrows
Mega Knight Bandit
Hog Rider
Rocket
Royal Ghost
Electro Wizard Mega Knight
Bandit
Arrows Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Bandit Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Royal Ghost Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Rocket Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bandit Electro Wizard Mega Knight
Arrows Rocket Mega Knight
Arrows Royal Ghost Bandit Electro Wizard Mega Knight
Rocket Electro Wizard Inferno Dragon Arrows
Rocket Arrows Bandit Electro Wizard Mega Knight
Inferno Dragon
Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Royal Ghost Bandit Mega Knight
Arrows Inferno Dragon Electro Wizard
Mega Knight Rocket Bandit Electro Wizard
Rocket Mega Knight Arrows Royal Ghost Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Rocket Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Arrows Mega Knight Royal Ghost Bandit Electro Wizard
Arrows Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Arrows Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Arrows Rocket Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight Rocket Electro Wizard
Rocket Mega Knight Bandit Electro Wizard
Bandit Inferno Dragon Mega Knight
Arrows Rocket Electro Wizard
Rocket Bandit Electro Wizard
Mega Knight Inferno Dragon
Rocket Electro Wizard Mega Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Rocket Mega Knight Arrows Electro Wizard
Rocket Mega Knight Bandit
Mega Knight
Electro Wizard Rocket Inferno Dragon
Arrows Mega Knight Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Royal Ghost Bandit
Arrows Royal Ghost Bandit Electro Wizard
Rocket Arrows Bandit
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket
Arrows
Arrows
Arrows Bandit
Rocket Electro Wizard
Rocket Arrows Bandit Electro Wizard
Arrows Rocket
Rocket Bandit
Arrows Rocket Bandit
Arrows
Rocket Arrows Bandit
Arrows Rocket Bandit Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Bandit Electro Wizard Mega Knight
Rocket Arrows Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Royal Ghost Bandit Electro Wizard
Arrows Bandit Mega Knight
Rocket Arrows Bandit
Arrows Electro Wizard
Rocket Electro Wizard
Arrows Rocket Bandit Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows
Electro Wizard Rocket Bandit
Rocket Arrows Electro Wizard
Arrows
Rocket Electro Wizard Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Royal Ghost Bandit Electro Wizard Mega Knight

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