My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Golem Three Musketeers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner Bandit
Giant Snowball
Three Musketeers Miner
Zap
Three Musketeers Bandit
Barbarian Barrel
Knight Tesla Heal Spirit Three Musketeers Bandit
The Log
Heal Spirit Three Musketeers Bandit
Earthquake
Tesla
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Three Musketeers Miner Bandit
Fireball
Tesla Three Musketeers Bandit
Poison
Three Musketeers
Lightning
Knight Tesla Ice Golem Three Musketeers Bandit
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Knight Miner Bandit Tesla Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Ice Golem The Log Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Heal Spirit The Log Miner
Tesla
Heal Spirit
Knight Three Musketeers Bandit
Ice Golem
Three Musketeers Miner
Three Musketeers
Knight Ice Golem Heal Spirit The Log Miner Bandit
The Log
Knight Three Musketeers Miner Bandit
Miner
Knight Ice Golem Three Musketeers The Log Bandit
Bandit
Heal Spirit Three Musketeers The Log Miner

Defense Synergies 3 9

Knight
Tesla Three Musketeers The Log
Tesla
Knight Ice Golem The Log
Heal Spirit
Ice Golem
Tesla Three Musketeers The Log Bandit
Three Musketeers
Knight Ice Golem The Log Bandit
The Log
Tesla Knight Ice Golem Three Musketeers Miner Bandit
Miner
The Log
Bandit
Ice Golem Three Musketeers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem The Log
Knight Tesla Three Musketeers The Log Bandit
Tesla Three Musketeers Knight Bandit
Tesla Three Musketeers Knight Bandit
The Log
The Log Tesla Bandit
Tesla Three Musketeers
Tesla Ice Golem The Log Bandit
Tesla Three Musketeers
Knight Tesla Ice Golem Miner Bandit
Knight Tesla Ice Golem The Log Bandit
Tesla Three Musketeers
Tesla Knight Three Musketeers The Log Bandit
Three Musketeers Tesla The Log
Knight Tesla Three Musketeers Bandit
Tesla Three Musketeers The Log Bandit
Tesla Three Musketeers Knight
Tesla Knight Three Musketeers The Log Bandit
The Log Knight Tesla Ice Golem Bandit
Tesla Three Musketeers
Knight Tesla The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Ice Golem Bandit
Bandit Knight Tesla Ice Golem The Log Miner
Bandit Knight Ice Golem The Log
Knight Tesla Ice Golem The Log Bandit
Knight Tesla Three Musketeers Bandit
Tesla Ice Golem Three Musketeers
Knight Tesla Ice Golem Bandit
Knight Tesla
Knight Ice Golem The Log Bandit
Tesla Three Musketeers
Knight Tesla
The Log
Knight Tesla Ice Golem Three Musketeers Bandit
Tesla Three Musketeers
Tesla Knight Ice Golem Three Musketeers The Log
Tesla Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log Bandit
The Log Miner Bandit
The Log Miner Bandit
Knight Ice Golem The Log
The Log
Ice Golem
The Log
The Log Ice Golem
The Log Miner Bandit
Three Musketeers
Miner Knight The Log Bandit
Knight Ice Golem Three Musketeers The Log Miner Bandit
Bandit
Ice Golem The Log
Three Musketeers The Log Bandit
Three Musketeers The Log Bandit
Three Musketeers
Three Musketeers The Log Bandit
The Log Miner
The Log
The Log
The Log
Ice Golem The Log
The Log Miner Bandit
The Log Miner Bandit
Miner The Log Bandit
Ice Golem
The Log Miner Bandit
The Log
Bandit
Three Musketeers
The Log
Miner Knight Three Musketeers
The Log Ice Golem
Three Musketeers
The Log
The Log Miner Bandit

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