My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Bandit
Giant Snowball
Fire Spirit Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde Inferno Tower Bandit
Barbarian Barrel
Fire Spirit Knight Inferno Tower Executioner Bandit
The Log
Fire Spirit Hog Rider Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Knight Minion Horde Hog Rider Executioner Bandit
Fireball
Minion Horde Hog Rider Inferno Tower Executioner Bandit
Poison
Minion Horde Inferno Tower Executioner
Lightning
Knight Inferno Tower Executioner Bandit
Rocket
Minion Horde Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Bandit Hog Rider Minion Horde Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Bandit
Zap
Hog Rider Fire Spirit Knight Minion Horde Executioner Bandit
Knight
Hog Rider Executioner Fire Spirit Zap Minion Horde
Minion Horde
Zap Knight Hog Rider
Hog Rider
Fire Spirit Zap Knight Minion Horde Executioner Bandit
Inferno Tower
Executioner
Knight Zap Hog Rider Bandit
Bandit
Fire Spirit Zap Hog Rider Executioner

Defense Synergies 3 11

Fire Spirit
Knight Zap Inferno Tower
Zap
Fire Spirit Knight Minion Horde Inferno Tower Executioner Bandit
Knight
Fire Spirit Inferno Tower Executioner Zap Minion Horde
Minion Horde
Zap Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Fire Spirit Zap Minion Horde Bandit
Executioner
Knight Zap Bandit
Bandit
Zap Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Inferno Tower Executioner
Minion Horde Inferno Tower Zap Knight Executioner Bandit
Minion Horde Inferno Tower Fire Spirit Knight Executioner Bandit
Minion Horde Inferno Tower Knight Bandit
Fire Spirit Zap Executioner Bandit
Minion Horde Inferno Tower Fire Spirit Zap Executioner
Zap Inferno Tower Bandit
Minion Horde Inferno Tower
Knight Fire Spirit Minion Horde Inferno Tower Bandit
Minion Horde Executioner Zap Knight Bandit
Minion Horde Inferno Tower Executioner Zap
Minion Horde Inferno Tower Fire Spirit Zap Knight Bandit
Fire Spirit Executioner Zap Minion Horde
Inferno Tower Knight Minion Horde Bandit
Minion Horde Inferno Tower Zap Bandit
Minion Horde Knight Inferno Tower Executioner
Fire Spirit Zap Knight Minion Horde Executioner Bandit
Zap Executioner Fire Spirit Knight Bandit
Inferno Tower
Fire Spirit Knight Minion Horde Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Bandit
Bandit Zap Knight Executioner
Bandit Zap Knight Minion Horde Inferno Tower
Zap Knight Minion Horde Inferno Tower Bandit
Inferno Tower Knight Minion Horde Executioner Bandit
Fire Spirit Executioner Zap Minion Horde
Knight Minion Horde Inferno Tower Bandit
Inferno Tower Knight Minion Horde
Zap Minion Horde Knight Inferno Tower Bandit
Inferno Tower Minion Horde
Knight Minion Horde Inferno Tower
Zap
Knight Minion Horde Inferno Tower Executioner Bandit
Minion Horde Executioner
Inferno Tower Zap Knight Minion Horde Executioner
Executioner Zap Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Bandit
Zap Executioner Bandit
Minion Horde Bandit
Knight
Executioner Fire Spirit Zap Minion Horde
Executioner Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Executioner
Fire Spirit Zap Executioner
Zap Bandit
Fire Spirit Minion Horde
Zap Knight Minion Horde Bandit
Fire Spirit Zap Executioner
Fire Spirit Knight Executioner Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Executioner Bandit
Minion Horde Executioner Bandit
Minion Horde
Fire Spirit Zap Executioner Bandit
Fire Spirit Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit Executioner
Minion Horde
Zap Executioner Bandit
Zap Bandit
Zap Bandit
Fire Spirit Zap Minion Horde Executioner
Zap Minion Horde
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Bandit
Fire Spirit Zap Executioner
Knight Minion Horde Executioner
Zap Executioner
Zap
Minion Horde Executioner
Zap Minion Horde
Zap Executioner
Zap Executioner Bandit

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