My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Fire Spirit Hog Rider Balloon Lumberjack
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Balloon Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Hog Rider Electro Wizard Lumberjack Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Tornado Hog Rider Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Balloon Lumberjack
Hog Rider
Fire Spirit Wizard Rocket Tornado Balloon Electro Wizard Lumberjack
Wizard
Tornado Hog Rider Balloon Lumberjack
Rocket
Tornado Hog Rider
Tornado
Wizard Rocket Hog Rider Balloon
Balloon
Lumberjack Fire Spirit Hog Rider Wizard Tornado Electro Wizard
Electro Wizard
Hog Rider Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Hog Rider Wizard Electro Wizard

Defense Synergies 2 6

Fire Spirit
Tornado Electro Wizard
Hog Rider
Wizard
Tornado Electro Wizard Lumberjack
Rocket
Tornado
Tornado
Wizard Rocket Fire Spirit Electro Wizard
Balloon
Electro Wizard
Fire Spirit Wizard Tornado Lumberjack
Lumberjack
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Lumberjack Electro Wizard
Rocket Tornado Lumberjack Fire Spirit Electro Wizard
Lumberjack Electro Wizard
Rocket Tornado Lumberjack
Tornado Fire Spirit Electro Wizard Lumberjack
Rocket Tornado Electro Wizard Fire Spirit Wizard
Rocket Electro Wizard
Tornado Lumberjack
Tornado Fire Spirit Electro Wizard Lumberjack
Electro Wizard Wizard Tornado Lumberjack
Wizard Tornado Electro Wizard
Lumberjack Fire Spirit Wizard Rocket Electro Wizard
Fire Spirit Wizard Rocket Tornado Electro Wizard Lumberjack
Electro Wizard Lumberjack
Rocket Tornado Electro Wizard Lumberjack
Wizard Tornado Electro Wizard Lumberjack
Fire Spirit Wizard Tornado Electro Wizard Lumberjack
Wizard Tornado Fire Spirit Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Wizard Fire Spirit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Wizard Rocket Lumberjack
Lumberjack Rocket Electro Wizard
Rocket Lumberjack Tornado Electro Wizard
Lumberjack
Fire Spirit Wizard Rocket Tornado Electro Wizard
Rocket Electro Wizard Lumberjack
Lumberjack
Rocket Electro Wizard Tornado
Lumberjack
Rocket Tornado Electro Wizard
Rocket Wizard Lumberjack
Wizard
Electro Wizard Rocket Tornado Lumberjack
Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Electro Wizard
Rocket
Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Rocket Tornado
Fire Spirit Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Rocket Fire Spirit Tornado Electro Wizard Lumberjack
Rocket Wizard Tornado Electro Wizard
Fire Spirit Wizard Rocket Tornado
Rocket Fire Spirit
Rocket
Rocket Wizard
Wizard Rocket
Rocket Tornado
Rocket
Rocket Fire Spirit Wizard Electro Wizard
Rocket Fire Spirit Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Fire Spirit Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Rocket Tornado
Fire Spirit Wizard Tornado Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Fire Spirit Rocket
Rocket Fire Spirit Wizard Tornado Electro Wizard
Wizard Rocket Electro Wizard Lumberjack
Wizard
Rocket Tornado
Rocket Tornado Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Electro Wizard

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