My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Barbarians Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Wizard Witch Balloon
Fireball
Barbarians Elite Barbarians Wizard Witch Balloon
Poison
Barbarians Wizard Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon
Rocket
Barbarians Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Freeze Barbarians Wizard Witch Balloon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Tornado Freeze Barbarians Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians Balloon
Rocket
Tornado
Tornado
Wizard Rocket Freeze Witch Balloon
Freeze
Balloon Tornado
Witch
Tornado
Balloon
Freeze Barbarians Wizard Tornado

Defense Synergies 2 3

Barbarians
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians Freeze
Rocket
Tornado
Tornado
Wizard Rocket Witch
Freeze
Wizard
Witch
Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Barbarians Elite Barbarians Witch
Barbarians Rocket Tornado Witch Elite Barbarians Freeze
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Rocket Tornado
Tornado Freeze
Rocket Tornado Wizard Freeze Witch
Rocket Barbarians
Barbarians Witch Elite Barbarians Tornado
Elite Barbarians Tornado Barbarians
Barbarians Witch Wizard Tornado Freeze
Wizard Tornado Witch
Barbarians Elite Barbarians Wizard Rocket Freeze Witch
Wizard Rocket Barbarians Tornado Freeze Witch
Barbarians Elite Barbarians
Barbarians Rocket Tornado Elite Barbarians Freeze
Barbarians Wizard Elite Barbarians Tornado Witch
Barbarians Elite Barbarians Wizard Tornado Witch
Wizard Tornado Freeze Witch Barbarians
Barbarians Elite Barbarians Tornado
Wizard Barbarians Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch
Elite Barbarians Wizard Rocket
Barbarians Elite Barbarians Rocket Witch
Rocket Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Witch
Wizard Rocket Tornado Freeze Witch
Rocket Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians
Rocket Freeze Barbarians Elite Barbarians Tornado Witch
Witch Barbarians
Barbarians Elite Barbarians Witch
Rocket Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Rocket Wizard Witch
Wizard Barbarians Witch
Barbarians Elite Barbarians Witch Rocket Tornado Freeze
Barbarians Elite Barbarians Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Tornado
Rocket
Barbarians Rocket Freeze
Wizard Rocket
Wizard Rocket Tornado Freeze Witch
Wizard Tornado Witch
Wizard Tornado Freeze
Wizard Tornado
Rocket Elite Barbarians Tornado
Rocket Wizard Tornado
Wizard Rocket Tornado
Rocket Elite Barbarians
Rocket Freeze
Elite Barbarians
Rocket Wizard Witch
Wizard Rocket
Rocket Tornado Freeze
Rocket
Rocket Wizard
Rocket Wizard Tornado Witch
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Barbarians
Tornado Freeze Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Rocket Tornado
Elite Barbarians Wizard Tornado Witch
Rocket Wizard Freeze Witch
Elite Barbarians
Wizard Rocket
Rocket Freeze
Rocket Wizard
Barbarians Rocket Freeze Witch
Rocket Wizard Tornado Witch
Freeze
Wizard Rocket
Wizard
Rocket Tornado
Elite Barbarians
Elite Barbarians Rocket Tornado Freeze Witch
Rocket Tornado Witch
Rocket Tornado Freeze Witch

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