My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Elixir Collector Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Baby Dragon Witch Balloon Lumberjack
Zap
Fire Spirit Witch Balloon
Barbarian Barrel
Fire Spirit Ice Spirit Valkyrie Witch Lumberjack
The Log
Fire Spirit Ice Spirit Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Fire Spirit Ice Spirit Witch
Royal Delivery
Fire Spirit Ice Spirit Valkyrie Baby Dragon Witch Balloon Lumberjack
Fireball
Elixir Collector Baby Dragon Witch Balloon Lumberjack
Poison
Elixir Collector Witch Balloon
Lightning
Valkyrie Elixir Collector Baby Dragon Witch Balloon Lumberjack
Rocket
Valkyrie Elixir Collector Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Valkyrie Elixir Collector Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Valkyrie Baby Dragon Lumberjack Witch Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Spirit Valkyrie Baby Dragon

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Balloon Lumberjack
Ice Spirit
Valkyrie Balloon Baby Dragon Witch Lumberjack
Valkyrie
Fire Spirit Ice Spirit Balloon Lumberjack Baby Dragon Witch
Elixir Collector
Baby Dragon
Fire Spirit Ice Spirit Valkyrie Witch Balloon Lumberjack
Witch
Ice Spirit Valkyrie Baby Dragon Lumberjack
Balloon
Ice Spirit Valkyrie Lumberjack Fire Spirit Baby Dragon
Lumberjack
Valkyrie Balloon Fire Spirit Ice Spirit Baby Dragon Witch

Defense Synergies 0 12

Fire Spirit
Ice Spirit Valkyrie
Ice Spirit
Fire Spirit Valkyrie Baby Dragon Witch Lumberjack
Valkyrie
Fire Spirit Ice Spirit Baby Dragon Witch Lumberjack
Elixir Collector
Baby Dragon
Ice Spirit Valkyrie Witch Lumberjack
Witch
Ice Spirit Valkyrie Baby Dragon Lumberjack
Balloon
Lumberjack
Ice Spirit Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Lumberjack Ice Spirit Valkyrie Witch
Witch Lumberjack Fire Spirit Valkyrie
Witch Lumberjack Valkyrie
Valkyrie Lumberjack
Fire Spirit Valkyrie Baby Dragon Lumberjack
Fire Spirit Ice Spirit Baby Dragon Witch
Valkyrie Baby Dragon
Witch Lumberjack
Fire Spirit Ice Spirit Valkyrie Lumberjack
Valkyrie Witch Baby Dragon Lumberjack
Baby Dragon Witch
Lumberjack Fire Spirit Ice Spirit Valkyrie Witch
Fire Spirit Valkyrie Ice Spirit Baby Dragon Witch Lumberjack
Lumberjack
Ice Spirit Lumberjack
Valkyrie Witch Lumberjack
Fire Spirit Ice Spirit Valkyrie Baby Dragon Witch Lumberjack
Valkyrie Baby Dragon Witch Fire Spirit Ice Spirit Lumberjack
Lumberjack
Valkyrie Fire Spirit Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch
Valkyrie Baby Dragon Lumberjack
Lumberjack Ice Spirit Valkyrie Witch
Valkyrie Lumberjack
Valkyrie Witch Lumberjack
Fire Spirit Ice Spirit Baby Dragon Witch
Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Ice Spirit Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch Lumberjack
Valkyrie
Valkyrie Witch Lumberjack
Valkyrie Baby Dragon Witch
Witch Ice Spirit Valkyrie Baby Dragon Lumberjack
Valkyrie Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Ice Spirit Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fire Spirit Ice Spirit Baby Dragon
Fire Spirit Lumberjack
Valkyrie
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Fire Spirit Ice Spirit Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Fire Spirit Baby Dragon Witch
Ice Spirit Witch
Ice Spirit
Fire Spirit Ice Spirit Witch
Fire Spirit Baby Dragon Witch
Valkyrie Baby Dragon Lumberjack
Baby Dragon
Ice Spirit Baby Dragon Witch
Witch
Baby Dragon Witch

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