My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon
Zap
Bats Balloon
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Balloon
Fireball
Elite Barbarians Hog Rider Wizard Balloon
Poison
Bats Wizard Balloon
Lightning
Elite Barbarians Wizard Balloon
Rocket
Elite Barbarians Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Hog Rider Freeze Wizard Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Hog Rider Freeze

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Mega Knight Elite Barbarians
Elite Barbarians
Bats Hog Rider Wizard Mega Knight
Hog Rider
Bats Freeze Elite Barbarians Wizard Tornado Balloon Mega Knight
Wizard
Tornado Elite Barbarians Hog Rider Balloon Mega Knight
Tornado
Wizard Hog Rider Freeze Balloon Mega Knight
Freeze
Hog Rider Balloon Tornado
Balloon
Bats Freeze Hog Rider Wizard Tornado Mega Knight
Mega Knight
Bats Elite Barbarians Hog Rider Wizard Tornado Balloon

Defense Synergies 1 8

Bats
Freeze Mega Knight
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Tornado Elite Barbarians Freeze Mega Knight
Tornado
Wizard Mega Knight
Freeze
Bats Wizard Mega Knight
Balloon
Mega Knight
Bats Elite Barbarians Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Bats Mega Knight
Tornado Mega Knight Bats Elite Barbarians Freeze
Elite Barbarians Bats Mega Knight
Elite Barbarians Tornado Mega Knight
Tornado Freeze Bats Mega Knight
Bats Tornado Wizard Freeze
Mega Knight
Elite Barbarians Tornado
Elite Barbarians Tornado Mega Knight
Bats Wizard Tornado Freeze Mega Knight
Bats Wizard Tornado
Mega Knight Bats Elite Barbarians Wizard Freeze
Wizard Mega Knight Bats Tornado Freeze
Elite Barbarians Mega Knight
Tornado Elite Barbarians Freeze Mega Knight
Wizard Mega Knight Bats Elite Barbarians Tornado
Mega Knight Bats Elite Barbarians Wizard Tornado
Wizard Tornado Freeze Bats Mega Knight
Elite Barbarians Tornado
Wizard Mega Knight Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Elite Barbarians Wizard Mega Knight
Mega Knight Bats Elite Barbarians
Mega Knight Bats Elite Barbarians Tornado
Elite Barbarians Mega Knight
Wizard Bats Tornado Freeze
Bats Elite Barbarians
Mega Knight Elite Barbarians
Freeze Mega Knight Bats Elite Barbarians Tornado
Mega Knight Bats Elite Barbarians
Mega Knight Elite Barbarians Tornado
Elite Barbarians Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Bats Tornado Freeze
Bats Mega Knight Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Freeze
Wizard Mega Knight
Wizard Bats Tornado Freeze
Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Bats Elite Barbarians Tornado
Wizard Tornado
Wizard Tornado
Elite Barbarians
Freeze
Elite Barbarians
Wizard
Wizard Mega Knight
Tornado Freeze
Bats
Wizard Mega Knight
Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Freeze Wizard Mega Knight
Wizard Tornado
Wizard Tornado Mega Knight
Tornado
Elite Barbarians Bats Wizard Tornado
Bats Wizard Freeze
Elite Barbarians
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Bats Freeze
Wizard Tornado
Freeze
Wizard Mega Knight
Wizard
Tornado
Elite Barbarians Mega Knight
Bats Elite Barbarians Tornado Freeze
Bats Tornado
Tornado Freeze Mega Knight

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