My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Balloon Bandit
Giant Snowball
Archers Minion Horde Balloon Lumberjack
Zap
Archers Minion Horde Balloon Bandit
Barbarian Barrel
Archers Elite Barbarians Bandit Lumberjack
The Log
Archers Elite Barbarians Bandit Lumberjack
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Elite Barbarians Balloon Bandit Lumberjack
Fireball
Archers Minion Horde Elite Barbarians Balloon Bandit Lumberjack
Poison
Archers Minion Horde Balloon
Lightning
Elite Barbarians Balloon Bandit Lumberjack
Rocket
Minion Horde Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Bandit Lumberjack Minion Horde Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Bandit

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Balloon Archers Minion Horde Bandit Lumberjack
Archers
Zap Arrows Elite Barbarians Balloon Bandit Lumberjack
Arrows
Zap Elite Barbarians Balloon Archers Bandit Lumberjack
Minion Horde
Zap Lumberjack
Elite Barbarians
Zap Arrows Archers Bandit Lumberjack
Balloon
Zap Arrows Lumberjack Archers Bandit
Bandit
Zap Archers Arrows Elite Barbarians Balloon Lumberjack
Lumberjack
Balloon Zap Archers Arrows Minion Horde Elite Barbarians Bandit

Defense Synergies 0 11

Zap
Archers Arrows Minion Horde Elite Barbarians Bandit Lumberjack
Archers
Zap Bandit Lumberjack
Arrows
Zap Bandit Lumberjack
Minion Horde
Zap
Elite Barbarians
Zap
Balloon
Bandit
Zap Archers Arrows Lumberjack
Lumberjack
Zap Archers Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Elite Barbarians Lumberjack Zap Bandit
Minion Horde Lumberjack Archers Elite Barbarians Bandit
Minion Horde Elite Barbarians Lumberjack Bandit
Arrows Elite Barbarians Lumberjack
Arrows Zap Archers Bandit Lumberjack
Minion Horde Zap Archers Arrows
Zap Arrows Bandit
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Archers Minion Horde Bandit Lumberjack
Archers Minion Horde Zap Arrows Bandit Lumberjack
Arrows Minion Horde Zap Archers
Minion Horde Lumberjack Zap Elite Barbarians Bandit
Zap Arrows Minion Horde Lumberjack
Elite Barbarians Minion Horde Bandit Lumberjack
Minion Horde Zap Elite Barbarians Bandit Lumberjack
Minion Horde Arrows Elite Barbarians Lumberjack
Arrows Zap Archers Minion Horde Elite Barbarians Bandit Lumberjack
Zap Arrows Archers Bandit Lumberjack
Elite Barbarians Lumberjack
Archers Arrows Minion Horde Elite Barbarians Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Elite Barbarians Bandit
Bandit Zap Archers Arrows Elite Barbarians Lumberjack
Bandit Lumberjack Zap Minion Horde Elite Barbarians
Lumberjack Zap Minion Horde Elite Barbarians Bandit
Minion Horde Elite Barbarians Bandit Lumberjack
Arrows Zap Archers Minion Horde
Archers Minion Horde Elite Barbarians Bandit Lumberjack
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Elite Barbarians Bandit
Minion Horde
Minion Horde Elite Barbarians Lumberjack
Zap Arrows Elite Barbarians
Elite Barbarians Minion Horde Bandit Lumberjack
Archers Minion Horde
Elite Barbarians Zap Archers Minion Horde Lumberjack
Arrows Zap Archers Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit
Arrows Zap Bandit
Arrows Minion Horde Bandit
Arrows
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Archers Arrows Minion Horde
Arrows Zap
Arrows Zap Bandit
Minion Horde Elite Barbarians Lumberjack
Zap Arrows Minion Horde Bandit
Zap Archers Arrows
Elite Barbarians Bandit
Arrows Minion Horde Bandit
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde Bandit
Arrows Minion Horde Bandit
Arrows
Minion Horde
Zap Archers Arrows Bandit
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Elite Barbarians Zap Archers Arrows Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Minion Horde Bandit
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Archers Bandit
Zap Archers Arrows
Arrows
Minion Horde Lumberjack
Arrows Zap
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap Bandit

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