My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon P.E.K.K.A Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Flying Machine Baby Dragon Night Witch
Zap
Fire Spirit Flying Machine Night Witch
Barbarian Barrel
Fire Spirit Royal Ghost Night Witch
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Flying Machine Night Witch
Royal Delivery
Fire Spirit Flying Machine Baby Dragon P.E.K.K.A Royal Ghost Night Witch
Fireball
Flying Machine Baby Dragon Night Witch
Poison
Flying Machine Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Baby Dragon P.E.K.K.A Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Royal Ghost Flying Machine Baby Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Baby Dragon
Zap
Arrows P.E.K.K.A Fire Spirit Flying Machine Baby Dragon Royal Ghost Night Witch
Arrows
Zap P.E.K.K.A Night Witch
Flying Machine
Zap Baby Dragon P.E.K.K.A Royal Ghost
Baby Dragon
Fire Spirit Zap Flying Machine P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Arrows Flying Machine Baby Dragon Night Witch
Royal Ghost
Zap Flying Machine
Night Witch
Zap Arrows P.E.K.K.A

Defense Synergies 0 13

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Arrows Flying Machine Baby Dragon P.E.K.K.A Royal Ghost Night Witch
Arrows
Zap P.E.K.K.A
Flying Machine
Zap Baby Dragon P.E.K.K.A Royal Ghost
Baby Dragon
Zap Flying Machine P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Arrows Flying Machine Baby Dragon
Royal Ghost
Zap Flying Machine
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon
P.E.K.K.A Zap Flying Machine Night Witch
P.E.K.K.A Fire Spirit Night Witch
P.E.K.K.A Night Witch
Arrows P.E.K.K.A
Arrows Fire Spirit Zap Flying Machine Baby Dragon Royal Ghost Night Witch
Fire Spirit Zap Arrows Flying Machine Baby Dragon Night Witch
Zap Arrows Flying Machine Baby Dragon P.E.K.K.A
P.E.K.K.A Night Witch
Fire Spirit Royal Ghost Night Witch
Zap Arrows Flying Machine Baby Dragon Royal Ghost Night Witch
Arrows Zap Flying Machine Baby Dragon Night Witch
P.E.K.K.A Night Witch Fire Spirit Zap Flying Machine
Fire Spirit Zap Arrows Baby Dragon P.E.K.K.A Royal Ghost Night Witch
P.E.K.K.A
Zap P.E.K.K.A
Arrows P.E.K.K.A Night Witch
Fire Spirit Arrows Zap Flying Machine Baby Dragon Royal Ghost Night Witch
Zap Arrows Baby Dragon Fire Spirit Flying Machine Royal Ghost
P.E.K.K.A
Royal Ghost Fire Spirit Arrows Flying Machine Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Zap Arrows Flying Machine Baby Dragon Royal Ghost
P.E.K.K.A Zap
P.E.K.K.A Zap Night Witch
P.E.K.K.A Night Witch
Fire Spirit Arrows Zap Flying Machine Baby Dragon
P.E.K.K.A Flying Machine Night Witch
P.E.K.K.A
Zap P.E.K.K.A Flying Machine Baby Dragon
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Arrows
P.E.K.K.A Night Witch
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon P.E.K.K.A Night Witch
Arrows Zap Flying Machine Baby Dragon P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon Royal Ghost
Arrows Zap Flying Machine Baby Dragon Royal Ghost
Arrows Flying Machine Baby Dragon
Arrows Flying Machine
Fire Spirit Zap Arrows Baby Dragon
Arrows Fire Spirit Zap Flying Machine Baby Dragon
Fire Spirit Arrows Flying Machine Baby Dragon
Arrows Fire Spirit Zap Flying Machine Baby Dragon
Arrows Zap Flying Machine
Fire Spirit Night Witch
Zap Arrows Flying Machine
Fire Spirit Zap Arrows Flying Machine Baby Dragon
Flying Machine Fire Spirit Baby Dragon
Arrows Flying Machine Baby Dragon
Zap Arrows Flying Machine Baby Dragon
Zap Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Night Witch
Fire Spirit Zap Arrows Flying Machine Baby Dragon
Fire Spirit Zap Arrows Flying Machine Baby Dragon
Baby Dragon Night Witch
Arrows
Zap Arrows Flying Machine Baby Dragon
Zap Arrows Fire Spirit Baby Dragon
Arrows Zap Flying Machine Baby Dragon Royal Ghost
Zap Arrows Flying Machine Baby Dragon
Zap Arrows Baby Dragon
Fire Spirit Zap Arrows Flying Machine Baby Dragon Night Witch
Zap Flying Machine
Night Witch
Zap Arrows Night Witch
Zap Arrows
P.E.K.K.A
Arrows
Zap Fire Spirit Flying Machine Night Witch
Fire Spirit Zap Arrows Flying Machine Baby Dragon
Arrows
Flying Machine Baby Dragon
Arrows Zap Flying Machine Baby Dragon
Zap Arrows
Flying Machine P.E.K.K.A
Zap Flying Machine Baby Dragon
Zap Flying Machine
Zap Flying Machine Baby Dragon Royal Ghost

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