My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Goblin Gang
Giant Snowball
Goblins Bats Archers Minions Goblin Gang Baby Dragon
Zap
Goblins Bats Archers Minions Goblin Gang
Barbarian Barrel
Goblins Archers Goblin Gang
The Log
Goblins Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Goblins Bats Archers Minions Goblin Gang
Royal Delivery
Goblins Bats Archers Minions Goblin Gang Baby Dragon
Fireball
Archers Minions Goblin Gang Baby Dragon
Poison
Bats Archers Minions Goblin Gang
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Minions Goblin Gang Baby Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Baby Dragon
Bats
Minions Baby Dragon Golem
Archers
Goblins Baby Dragon Golem
Minions
Bats Baby Dragon Golem
Goblin Gang
Baby Dragon Golem
Rocket
Golem
Baby Dragon
Golem Goblins Bats Archers Minions Goblin Gang
Golem
Baby Dragon Bats Archers Minions Goblin Gang Rocket

Defense Synergies 0 7

Goblins
Archers
Bats
Minions Baby Dragon
Archers
Goblins Minions Goblin Gang Baby Dragon
Minions
Bats Archers Baby Dragon
Goblin Gang
Archers
Rocket
Baby Dragon
Bats Archers Minions
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Baby Dragon
Goblins Bats Minions Goblin Gang
Goblin Gang Rocket Goblins Bats Archers Minions
Goblins Bats Minions Goblin Gang
Rocket
Goblin Gang Goblins Bats Archers Minions Baby Dragon
Bats Minions Rocket Archers Goblin Gang Baby Dragon
Rocket Baby Dragon
Goblins Minions Goblin Gang
Goblin Gang Goblins Archers
Goblins Bats Archers Minions Goblin Gang Baby Dragon
Minions Bats Archers Goblin Gang Baby Dragon
Bats Minions Goblin Gang Rocket
Rocket Goblins Bats Minions Goblin Gang Baby Dragon
Goblin Gang
Rocket Goblin Gang
Goblins Bats Minions Goblin Gang
Goblins Bats Archers Minions Goblin Gang Baby Dragon
Baby Dragon Bats Archers Minions
Goblin Gang Goblins Bats Archers Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Archers
Archers Goblin Gang Rocket Baby Dragon
Goblin Gang Goblins Bats Minions Rocket
Goblin Gang Rocket Bats
Goblin Gang
Rocket Bats Archers Minions Goblin Gang Baby Dragon
Goblin Gang Rocket Goblins Bats Archers Minions
Rocket Goblins Bats Minions Baby Dragon
Goblin Gang
Bats Minions
Rocket
Rocket Goblin Gang
Archers Baby Dragon
Goblin Gang Goblins Bats Archers Minions Rocket Baby Dragon
Bats Minions Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Bats Minions Rocket Baby Dragon
Archers Baby Dragon
Baby Dragon
Rocket Goblins Bats Minions Goblin Gang
Rocket
Archers Rocket Baby Dragon
Rocket Baby Dragon
Minions Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Bats Minions Rocket
Rocket Archers Baby Dragon
Rocket Baby Dragon
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Bats Archers Baby Dragon
Rocket Bats Minions
Rocket
Rocket
Rocket
Bats Archers Minions Goblin Gang Rocket
Rocket Archers Baby Dragon
Goblin Gang Rocket Baby Dragon
Baby Dragon
Rocket
Bats Minions Goblin Gang Rocket Baby Dragon
Bats Rocket
Rocket Baby Dragon

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