My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Baby Dragon
Zap
Minions
Barbarian Barrel
Tesla Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball
Minions Tesla Baby Dragon Electro Wizard
Poison
Minions Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tesla Mini P.E.K.K.A Baby Dragon Electro Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Tesla Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Baby Dragon Golem
Tesla
Mini P.E.K.K.A
Minions Baby Dragon Lightning Golem The Log Electro Wizard
Baby Dragon
Golem Minions Mini P.E.K.K.A Lightning Electro Wizard
Lightning
Golem Mini P.E.K.K.A Baby Dragon
Golem
Baby Dragon Lightning Minions Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Golem
Electro Wizard
Mini P.E.K.K.A Baby Dragon Golem

Defense Synergies 3 11

Minions
Tesla Baby Dragon The Log Electro Wizard
Tesla
The Log Minions Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Tesla Baby Dragon
Baby Dragon
Minions Tesla Mini P.E.K.K.A The Log
Lightning
The Log
Golem
The Log
Tesla Mini P.E.K.K.A Minions Baby Dragon Lightning Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Tesla Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Minions Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A Minions Lightning Electro Wizard
Tesla Mini P.E.K.K.A Minions Electro Wizard
Lightning Mini P.E.K.K.A The Log
The Log Minions Tesla Baby Dragon Electro Wizard
Minions Tesla Lightning Electro Wizard Baby Dragon
Lightning Tesla Baby Dragon The Log Electro Wizard
Tesla Mini P.E.K.K.A Minions
Tesla Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Tesla Baby Dragon The Log
Minions Tesla Baby Dragon Electro Wizard
Tesla Mini P.E.K.K.A Minions Lightning The Log Electro Wizard
Minions Tesla Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Tesla Mini P.E.K.K.A Lightning The Log Electro Wizard
Tesla Minions Mini P.E.K.K.A Electro Wizard
Tesla Minions Baby Dragon The Log Electro Wizard
Baby Dragon The Log Minions Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Minions Tesla Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Electro Wizard
Electro Wizard Tesla Mini P.E.K.K.A Baby Dragon Lightning The Log
Minions Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A
Minions Tesla Baby Dragon Electro Wizard
Mini P.E.K.K.A Minions Tesla Lightning Electro Wizard
Mini P.E.K.K.A Tesla
Lightning Electro Wizard Minions Mini P.E.K.K.A Baby Dragon The Log
Tesla
Minions Tesla Mini P.E.K.K.A
Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning Tesla
Tesla Baby Dragon
Tesla Electro Wizard Minions Mini P.E.K.K.A Baby Dragon Lightning The Log
Minions Tesla Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Minions Mini P.E.K.K.A Electro Wizard
Lightning The Log Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Minions Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Lightning Baby Dragon The Log
Lightning Minions Baby Dragon The Log
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon Electro Wizard
Lightning Electro Wizard Minions
Lightning Mini P.E.K.K.A
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Minions
Lightning Baby Dragon Electro Wizard
The Log
Lightning Mini P.E.K.K.A Baby Dragon Electro Wizard
The Log Baby Dragon Lightning
Lightning
Minions Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Electro Wizard

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