My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Furnace Guards
Zap
Royal Giant Furnace Inferno Tower Guards
Barbarian Barrel
Furnace Inferno Tower Guards Electro Wizard
The Log
Royal Giant Furnace Guards
Earthquake
Furnace Inferno Tower Guards
Arrows
Furnace Guards
Royal Delivery
Guards Electro Wizard
Fireball
Furnace Inferno Tower Electro Wizard
Poison
Furnace Inferno Tower Guards Electro Wizard
Lightning
Furnace Inferno Tower Electro Wizard
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Furnace Electro Wizard Inferno Tower Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Furnace

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning
Royal Giant
Arrows Furnace Lightning Guards The Log Electro Wizard
Furnace
Royal Giant
Inferno Tower
Guards
Royal Giant The Log
Lightning
Royal Giant Arrows
The Log
Royal Giant Guards
Electro Wizard
Royal Giant

Defense Synergies 3 9

Arrows
Furnace Inferno Tower Lightning
Royal Giant
Furnace
Arrows Guards Electro Wizard
Inferno Tower
Guards The Log Electro Wizard Arrows
Guards
Inferno Tower Furnace The Log Electro Wizard
Lightning
Arrows The Log
The Log
Inferno Tower Guards Lightning Electro Wizard
Electro Wizard
Inferno Tower Furnace Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower The Log Electro Wizard
Inferno Tower Furnace The Log Electro Wizard
Furnace Inferno Tower Lightning Electro Wizard
Inferno Tower Furnace Guards Electro Wizard
Lightning Arrows The Log
Arrows The Log Furnace Guards Electro Wizard
Furnace Inferno Tower Lightning Electro Wizard Arrows
Lightning Arrows Inferno Tower The Log Electro Wizard
Inferno Tower Furnace
Guards Inferno Tower Electro Wizard
Guards Electro Wizard Arrows Furnace The Log
Arrows Inferno Tower Furnace Electro Wizard
Furnace Inferno Tower Guards Lightning The Log Electro Wizard
Arrows Furnace Guards The Log Electro Wizard
Inferno Tower Furnace Electro Wizard
Inferno Tower Furnace Lightning The Log Electro Wizard
Arrows Furnace Inferno Tower Electro Wizard
Arrows Furnace Guards The Log Electro Wizard
Arrows Furnace The Log Guards Electro Wizard
Inferno Tower Electro Wizard
Arrows Furnace Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Inferno Tower Electro Wizard
Electro Wizard Arrows Lightning The Log
Guards Furnace Inferno Tower Lightning The Log Electro Wizard
Guards Lightning Inferno Tower The Log Electro Wizard
Inferno Tower Guards
Arrows Furnace Electro Wizard
Guards Furnace Inferno Tower Lightning Electro Wizard
Inferno Tower
Lightning Electro Wizard Inferno Tower The Log
Inferno Tower Guards
Inferno Tower Guards
Lightning Arrows Guards The Log Electro Wizard
Lightning Inferno Tower Guards
Furnace
Inferno Tower Guards Electro Wizard Furnace Lightning The Log
Arrows Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Guards The Log
Arrows Furnace The Log
Arrows Furnace
Arrows Furnace The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Guards Electro Wizard
Lightning Arrows The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows Furnace The Log
Lightning Arrows Furnace The Log
Lightning Arrows Furnace The Log
Lightning Arrows
Lightning
Lightning Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Furnace
Arrows The Log Lightning Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows Furnace Electro Wizard
Lightning Electro Wizard Guards
Lightning
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Guards
Lightning Arrows Electro Wizard
Arrows The Log
Lightning Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Guards Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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