My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Royal Giant Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard Inferno Dragon
Fireball
Hog Rider Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Electro Wizard Inferno Dragon Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hog Rider Electro Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Lightning
Royal Giant
Arrows Lightning Hog Rider Witch Electro Wizard
Valkyrie
Hog Rider Witch Electro Wizard
Hog Rider
Arrows Valkyrie Lightning Royal Giant Witch Electro Wizard
Witch
Royal Giant Valkyrie Hog Rider
Lightning
Royal Giant Hog Rider Arrows
Electro Wizard
Royal Giant Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 0 6

Arrows
Valkyrie Lightning
Royal Giant
Valkyrie
Arrows Witch Electro Wizard
Hog Rider
Witch
Valkyrie Electro Wizard
Lightning
Arrows
Electro Wizard
Valkyrie Witch Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard
Inferno Dragon Valkyrie Witch Electro Wizard
Witch Valkyrie Lightning Electro Wizard Inferno Dragon
Witch Inferno Dragon Valkyrie Electro Wizard
Lightning Arrows Valkyrie
Arrows Valkyrie Electro Wizard
Lightning Electro Wizard Inferno Dragon Arrows Witch
Lightning Arrows Valkyrie Electro Wizard
Witch Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows
Arrows Inferno Dragon Witch Electro Wizard
Valkyrie Witch Lightning Electro Wizard
Valkyrie Arrows Witch Electro Wizard
Inferno Dragon Electro Wizard
Lightning Electro Wizard Inferno Dragon
Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Arrows Valkyrie Lightning Inferno Dragon
Valkyrie Witch Lightning Electro Wizard
Valkyrie Lightning Electro Wizard
Valkyrie Witch Inferno Dragon
Arrows Witch Electro Wizard
Valkyrie Witch Lightning Electro Wizard
Valkyrie Inferno Dragon
Lightning Electro Wizard Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch
Lightning Arrows Valkyrie Electro Wizard
Lightning Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Valkyrie Lightning Inferno Dragon
Arrows Valkyrie Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard
Lightning Arrows Valkyrie Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch Lightning Electro Wizard
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Witch
Lightning Arrows Witch Electro Wizard
Arrows
Lightning Valkyrie Electro Wizard
Arrows Lightning
Lightning Arrows
Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Electro Wizard

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