My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Royal Ghost
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Witch P.E.K.K.A Royal Ghost
Fireball
Wizard Baby Dragon Witch
Poison
Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Freeze P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Valkyrie Baby Dragon Freeze Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Valkyrie Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze
Valkyrie
Wizard Baby Dragon Witch P.E.K.K.A Royal Ghost
Wizard
Valkyrie P.E.K.K.A Royal Ghost
Baby Dragon
Valkyrie Witch P.E.K.K.A
Freeze
Arrows
Witch
Valkyrie Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Arrows Valkyrie Wizard Baby Dragon Witch
Royal Ghost
Valkyrie Wizard Witch

Defense Synergies 0 13

Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Wizard Baby Dragon Freeze Witch P.E.K.K.A
Wizard
Valkyrie Freeze P.E.K.K.A Royal Ghost
Baby Dragon
Valkyrie Witch P.E.K.K.A
Freeze
Valkyrie Wizard
Witch
Valkyrie Baby Dragon Royal Ghost
P.E.K.K.A
Arrows Valkyrie Wizard Baby Dragon
Royal Ghost
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Valkyrie Freeze
Witch P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Valkyrie Baby Dragon Royal Ghost
Arrows Wizard Baby Dragon Freeze Witch
Arrows Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A
Valkyrie Royal Ghost
Valkyrie Witch Arrows Wizard Baby Dragon Freeze Royal Ghost
Arrows Wizard Baby Dragon Witch
P.E.K.K.A Valkyrie Wizard Freeze Witch
Valkyrie Wizard Arrows Baby Dragon Freeze Witch P.E.K.K.A Royal Ghost
P.E.K.K.A
Freeze P.E.K.K.A
Wizard Arrows Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Wizard Baby Dragon Witch Royal Ghost
Arrows Valkyrie Wizard Baby Dragon Freeze Witch Royal Ghost
P.E.K.K.A
Valkyrie Wizard Royal Ghost Arrows Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Royal Ghost
Arrows Valkyrie Wizard Baby Dragon Royal Ghost
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Arrows Wizard Baby Dragon Freeze Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch
Witch Valkyrie Baby Dragon Freeze P.E.K.K.A
Arrows Valkyrie Wizard Baby Dragon Freeze Witch P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Freeze Royal Ghost
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Freeze Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Freeze
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Freeze
Arrows Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Freeze Valkyrie Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch Royal Ghost
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Freeze Witch
Arrows Wizard
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Freeze Witch
Arrows Wizard Baby Dragon Witch
Freeze
Arrows
Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch Royal Ghost

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