My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Bomber Goblin Gang Minion Horde Hog Rider
Zap
Bomber Goblin Gang Minion Horde
Barbarian Barrel
Bomber Knight Goblin Gang Elite Barbarians
The Log
Bomber Goblin Gang Elite Barbarians Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang Minion Horde
Royal Delivery
Bomber Knight Goblin Gang Minion Horde Elite Barbarians Hog Rider
Fireball
Bomber Goblin Gang Minion Horde Elite Barbarians Hog Rider
Poison
Bomber Goblin Gang Minion Horde
Lightning
Knight Elite Barbarians
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Goblin Gang Hog Rider Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Elite Barbarians Hog Rider
Zap
Arrows Elite Barbarians Hog Rider Bomber Knight Minion Horde
Arrows
Zap Elite Barbarians Hog Rider Knight
Knight
Goblin Gang Hog Rider Bomber Zap Arrows Minion Horde Elite Barbarians
Goblin Gang
Knight Hog Rider
Minion Horde
Zap Knight Hog Rider
Elite Barbarians
Zap Arrows Bomber Knight Hog Rider
Hog Rider
Zap Arrows Knight Goblin Gang Bomber Minion Horde Elite Barbarians

Defense Synergies 2 8

Bomber
Knight Zap
Zap
Bomber Arrows Knight Goblin Gang Minion Horde Elite Barbarians
Arrows
Zap Knight
Knight
Bomber Goblin Gang Zap Arrows Minion Horde
Goblin Gang
Knight Zap
Minion Horde
Zap Knight
Elite Barbarians
Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minion Horde
Minion Horde Elite Barbarians Bomber Zap Knight Goblin Gang
Goblin Gang Minion Horde Bomber Knight Elite Barbarians
Minion Horde Elite Barbarians Bomber Knight Goblin Gang
Bomber Arrows Elite Barbarians
Arrows Goblin Gang Bomber Zap
Minion Horde Zap Arrows Goblin Gang
Zap Arrows
Minion Horde Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Bomber Minion Horde
Goblin Gang Minion Horde Bomber Zap Arrows Knight
Arrows Minion Horde Zap Goblin Gang
Minion Horde Bomber Zap Knight Goblin Gang Elite Barbarians
Bomber Zap Arrows Goblin Gang Minion Horde
Elite Barbarians Knight Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians
Minion Horde Bomber Arrows Knight Goblin Gang Elite Barbarians
Arrows Bomber Zap Knight Goblin Gang Minion Horde Elite Barbarians
Zap Arrows Bomber Knight
Elite Barbarians
Bomber Goblin Gang Arrows Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Bomber Zap Arrows Knight Goblin Gang Elite Barbarians
Goblin Gang Zap Knight Minion Horde Elite Barbarians
Goblin Gang Zap Knight Minion Horde Elite Barbarians
Knight Goblin Gang Minion Horde Elite Barbarians
Arrows Zap Goblin Gang Minion Horde
Goblin Gang Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians
Zap Minion Horde Knight Elite Barbarians
Goblin Gang Minion Horde
Knight Minion Horde Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Knight Goblin Gang Minion Horde
Bomber Minion Horde
Goblin Gang Elite Barbarians Bomber Zap Knight Minion Horde
Arrows Bomber Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Knight
Bomber Zap Arrows Minion Horde
Arrows Zap Minion Horde
Bomber Arrows Minion Horde
Arrows Zap
Arrows Zap
Goblin Gang Minion Horde Elite Barbarians
Zap Arrows Knight Minion Horde
Zap Arrows
Knight Elite Barbarians
Arrows Minion Horde
Zap Arrows Elite Barbarians
Bomber Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Zap Arrows
Bomber Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Bomber
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Bomber Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang Minion Horde
Arrows Bomber Zap
Zap Arrows
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians
Zap
Zap

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